RTS changes to make ver1.4 compat
by William Fox · in RTS Starter Kit · 04/23/2006 (9:50 am) · 2 replies
After 1 week with TGE and the RTS pack
http://www.garagegames.com/mg/forums/result.thread.php?qt=43627#333895
my posting here is more organized
and it works
and can be duplicated
i hate learning curves :)
http://www.garagegames.com/mg/forums/result.thread.php?qt=43627#333895
my posting here is more organized
and it works
and can be duplicated
i hate learning curves :)
About the author
I recently turned 60 years old I have 5 children and 11 grandchildren And just learned my youngest is due With number 12
#2
Don't worry about warnings. It's the compiler getting vexed. It will still do the job.
04/23/2006 (1:08 pm)
Some of the things in the full solution won't compile right. Maya2DTS stuff, the Max2DTS. I don't use them and just unchecked them from the project build. Don't worry about warnings. It's the compiler getting vexed. It will still do the job.
Torque Owner Dennis De Marco
When I wrote that article I had to dig through the forums just to get 1.3 to compile on Visual Studio C++ Express 2005. Any luck porting to 1.4? ;)
- Dennis