Game Development Community

ODEItem Confusion

by Matthew Harris · in Torque Game Engine · 04/21/2006 (11:36 pm) · 3 replies

Here is the resource to ODEItem http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5024 . I am confused exactly where all the properties of ODEItem are. It looks like the only variables exposes are CFM, ERP, and Gravity. Where are all the other variables that influences the object behavior.

My goal is to get a ball (golfball) rolling rather than sliding. Also I have tried RigidShape and I don't think its sufficient enough. Thanks in advanced.

#1
04/22/2006 (12:28 am)
Hmm, thats an ancient and long thread lol. ODE is quite a complex beast if you dig in deep and want a complete integration. Our implementation were using has about 230 functions and gives you quite precise control of your physics entities and how things interact with trimeshes etc. What you mention above does sound limiting, it's sounds like its also the most basic functions that you would have access to in torquescript.
#2
04/22/2006 (12:25 pm)
Is your implemation in torque?
#3
04/25/2006 (12:22 am)
Spindle! =D

Anyways... I see your using ODEItem... Isnt there another implementation resource "ODEScript"?
Is it worth trying that? Its drop-in AFAIK.

Also, have you tried setting the friction?

Do you have the 2nd release of ODE Item?

*Insert More Questions Here!*