How do i play an animation on my static object?
by Snaggz · in Torque Game Engine · 04/21/2006 (1:13 pm) · 12 replies
#2
04/21/2006 (1:19 pm)
Btw the turtle renders fine in the example mission that you make with the getting started tutorial.
#3
04/21/2006 (1:36 pm)
What tutorial you using?
#4
04/21/2006 (2:04 pm)
I was using the getting started tutorial in the example folder. Im using the game called GameOne that you create in that tutorial.
#5
04/21/2006 (2:05 pm)
Its a copy of turorial.base btw
#6
Look here www.garagegames.com/mg/forums/result.thread.php?qt=41655
Its long and a bit hard to follow, but it will get you there. The tips Allyn gave me in that post helped me get it working. Sorry I have not had time yet to put together a clean tutorial for it.
04/21/2006 (2:05 pm)
LJ,Look here www.garagegames.com/mg/forums/result.thread.php?qt=41655
Its long and a bit hard to follow, but it will get you there. The tips Allyn gave me in that post helped me get it working. Sorry I have not had time yet to put together a clean tutorial for it.
#7
04/21/2006 (2:27 pm)
Ill check it out thanks
#8
04/21/2006 (2:39 pm)
Yeah i got it working! thanks a bunch. now i just need to learn how to move him around with the script. I should be able to copy/paste the FPS AI dummy script with some changes though.
#9
04/21/2006 (2:41 pm)
Yeah i got it working! thanks a bunch. now i just need to learn how to move him around with the script. I should be able to copy/paste the FPS AI dummy script with some changes though.
#10
04/21/2006 (2:42 pm)
Yeah i got it working! thanks a bunch. now i just need to learn how to move him around with the script. I should be able to copy/paste the FPS AI dummy script with some changes though.
#11
04/21/2006 (2:42 pm)
Oops refreshed the page and i guess it posted 3 times =/
Torque 3D Owner Snaggz
I have a turtle that i exported from milkshape using Torque dts plus exporter. I also exported a .dsq animation file with the appropriate .cs file that gets exported with it. I was wodering how i would get him to play his walk animation.