GuiDefaultProfile
by Boris Gougeon · in Torque Game Engine · 04/21/2006 (3:54 am) · 0 replies
Hello,
I've just had the Torque Shader Engine SDK, and after few tests on the terrain_water_demo, I have this error :
Warning: (c:\tse\engine\gui\core\guitypes.cpp @ 366) GuiControlProfile: requested gui profile (GuiDialogProfile) does not exist.
Fatal: (c:\tse\engine\gui\core\guitypes.cpp @ 370) GuiControlProfile: unable to find specified profile (GuiDialogProfile) and GuiDefaultProfile does not exist!
I've looked for GuiDefaultProfile in the common folder, but there's nothing else that :
if(!isObject(GuiDefaultProfile)) new GuiControlProfile (GuiDefaultProfile)
{
//code
}
It worked before I change the main.cs.
I'm a beginner in torque, and I'm french so sorry for my por english...
Thanks for your help
Boris
I've just had the Torque Shader Engine SDK, and after few tests on the terrain_water_demo, I have this error :
Warning: (c:\tse\engine\gui\core\guitypes.cpp @ 366) GuiControlProfile: requested gui profile (GuiDialogProfile) does not exist.
Fatal: (c:\tse\engine\gui\core\guitypes.cpp @ 370) GuiControlProfile: unable to find specified profile (GuiDialogProfile) and GuiDefaultProfile does not exist!
I've looked for GuiDefaultProfile in the common folder, but there's nothing else that :
if(!isObject(GuiDefaultProfile)) new GuiControlProfile (GuiDefaultProfile)
{
//code
}
It worked before I change the main.cs.
I'm a beginner in torque, and I'm french so sorry for my por english...
Thanks for your help
Boris