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Closing world editor switches to Playgui.... not what i want.

by Cinder Games · in Torque Game Engine · 04/20/2006 (9:25 pm) · 1 replies

I don't use the default playgui, i use another one instead called Overlay.


In 1.3 of torque i had no issues opening the editors and returning back to my screen. However, since 1.4 came out, it switches my canvas back to playgui. I can't find out where this call is being triggered from.

Can someone point me to the CS file this particualar code bit is in?


in serverconnection.cs....
function GameConnection::initialControlSet(%this)
{
   echo ("*** Initial Control Object");

   // The first control object has been set by the server
   // and we are now ready to go.
   
   // first check if the editor is active
   if (!Editor::checkActiveLoadDone())
   {
//      if (Canvas.getContent() != PlayGui.getId())
//         Canvas.setContent(PlayGui);
      if (Canvas.getContent() != Overlay.getId())
         Canvas.setContent(Overlay);
   }
}


This is the only reference to switching the canvas to Playgui. But as you can see it's commented out.

#1
04/20/2006 (9:41 pm)
I was informed the editor functions are in the folder creator/editor/editor.cs.

creator/editor/Editor.cs line 135 is where the function in question is at.

Just in case this throws anyone else for a loop.