Game Development Community

Getting work on EBay

by Chris Childs · in Torque Game Builder · 04/20/2006 (8:29 pm) · 12 replies

EBay Item: Video Game Development Team

Wonder if this is from any of the guys from GarageGames? Anyone have any clues to who they are?

#1
04/20/2006 (8:48 pm)
That is so lame. I hope it isn't GG. It looks like serious desperation. BTW, I HIGHLY double that is GG.
#2
04/20/2006 (10:55 pm)
Eugene Oregon is a rather small town... how many other award winning video game studio can there be ? :) i dont think its lame... i like the idea . The only thing i dont like is the price ... i cant afford it :( hehe
#4
04/21/2006 (8:24 am)
Eugene has a few game development groups besides GG:

Pipeworks
Buzz Monkey
Tesseraction Games
#5
04/21/2006 (9:25 am)
That isn't us :) Kevin is right, there are those other game dev companies in Eugene.
#6
04/21/2006 (11:58 am)
Who ever it is.... it's quite an interesting business model. In fact it's probably better than working for a publisher.
#7
04/21/2006 (12:01 pm)
The article i posted a link to above says it is Tesseraction Games.
#8
04/22/2006 (8:01 am)
I hope it works out for them. I also wish I had the money to hire them!
Which raises a question: Is it possible to use T2D in this situation?
Which leads to another question: could 2d game sales recoup the expenses?
(Assuming a finished product is possible in 90 days)
#9
04/22/2006 (9:06 pm)
Pre-production alone can take 90 days. You'd need an extremely clear understanding of exactly what you wanted, how it would be made and a mitigation plan in place for feature/content reduction in place for chance at a finished product in that time...

2D would make it easier, but a good game takes time and iteration, no matter what platform or media. Still, I'm sure you could get a decent working prototype or PoC out of them in 90 days. One of my colleagues is from the old days of Eugene, OR game development and I know a few others - there's a lot of talent down there.

200k is a lot of dough too, even if a cabal of 10 people went in they'd all be looking at a big chunk of change. Is it cheaper than trying to do it yourself? - average pay for a seasoned developer in the US is between 50 and 90k. Let's say 70k to be safe. Eight team members at 70k for a year = $560,000 (that's wihtout other overhead like rent, health insurance, bonuses). 560k/4 = $140,000. Seems like this is more expensive, however you have a ready made team of pros - that's something hard to attach monetary value to LOL.

Nifty idea as well.
#10
04/23/2006 (12:09 am)
@ Reverend: however you have a ready made team of pros"

I have no idea who these peopole are, but I don't think they mention (on eBay) about their past work, what games ahve they started, completed and publushed before? Sampes of their skills in both art and tech....

Who would really bid on a mistery box?
#11
04/23/2006 (5:35 am)
Quote: Q: What is the name of your development studio, and what titles have you developed?
Apr-19-06
A: We need to keep the name of the studio confidential. As you are bidding on a development team this won't pose a problem. Games that have been developed by members of the team include: Dungeons and Dragons, DarkStalkers, Army Men: Sarges Heroes, Battletanx, The Red Baron, Tribes 2 and many more.

It was the list of past game titles that made me think of GarageGames in the first place.
#12
04/27/2006 (11:34 am)
Remember that GarageGames core/founding members came from Dynamix, which was a very large studio in it's heyday, located here in Eugene (>250 employees).