Game Development Community

Inserting new player in Tutorial.base

by Rojalee · in Torque Game Engine · 04/20/2006 (12:46 pm) · 4 replies

Ok..

I'm looking to start my game from the very bottom and work up.
That being said, I bought a model, and the instructions were for putting it in the starter.fps.

so.

Can anyone tell me the scripting order (.cs files) that Tutorial.base calls a player with.

I can't seem to find it correctly.

Thanks,

Jason

#1
04/20/2006 (1:55 pm)
Jason out of curiosity do you have an IDE that you are using? To help you with issues like this in the future you could just put a break point in your code and trace it and follow how it works. I don't have the code base in front of me right now so I can give you the actual steps sorry bud. Let me suggest torsion as I think it has the debug working...
#2
04/21/2006 (3:48 am)
Hmm ok.

Wasn't at the point where I was using an IDE yet.

But i'll go get one.

Thanks,
#3
04/21/2006 (4:20 am)
Using TribalIDE now.

but I still am not sure how this will help me find that path.

also, torsion said it wasn't going to work after June 1st, so I saw no point in trying to use it.
#4
04/21/2006 (10:46 pm)
You can start with the ~/server/scripts/game.cs....GameConnection::onClientEnterGame method