Game Development Community

Some advice please

by REDACTEDREDACTED · in General Discussion · 04/19/2006 (9:47 pm) · 6 replies

Hey guys, I don't really know where to start here with the torque engine and at first I want to get advice from you guys since you obviously have more experience with Torque.

I have a few questions here and I would be really happy if they could be answered by you!

1-What Level Editor do you recommend? Or can you give me a list of all Torque compatible ones?

2-What Script Editor do you recommend? Or can you give me a list of all Torque compatible ones?

With modeling I do not have any questions (yet) except that I have to wait for the XSI-DTS exporter.

I want to thank all of you in advance,

Kevin Erkelenz

#1
04/19/2006 (10:00 pm)
Hello Kevin,


I have been in the forums for a couple of years, but I just recently bought the Torque engine. So far,

1. The resources recomend Quake if you mean interiors or buildings, if you mean terrains, the level editor that comes with the Torque itself is pretty sufficient. Other than that, for Blitz3d which I also program in, I use ALE. There are also TED which is the newest editor on the market, though I have not tried that one yet, as ALE satisfies my needs. It may work with Torque or not.

2. Most definitely Code::Blocks.
#2
04/19/2006 (10:03 pm)
1. Quark seems to be the most popular. There's also Hammer and some others, But garagegames is going to be releasing Constructor, which looks like it could end up being the most useful.

2. Torision, Codeweaver, TIDE - Matter of prefrence. I prefer TIDE actually. Codeweaver is almost there but lacks speed and some common sense functionality.
#3
04/19/2006 (10:14 pm)
Thanks guys, I heard something about Constructor but will it be free? And I have tried to use TIDE but I didn't get it to work, can you give me some instructions please?

Thanks in advance,

Kevin Erkelenz
#4
04/20/2006 (1:14 am)
If possible at all do not try and take on all the responsibilities. Doing everything (3D Modeling, Mapping, Coding and scripting) in your project can (and probably will) become too much. There's plenty of people out there willing to help.

Level editor:
There is a built-in level editor and with level editor I mean a Terrain editor and you can place your 3d objects in it... add all the things you would see outside (Water, trees, sunlight).

Contructer won't be free. They have mentioned the price somewhere. Then there is Hammer (not usable for Commercial products), QERadiant (free but hard to learn), 3D World Studio (Very good, but costs alot),

Scripting:
See what Ramen said... I prefer Torsion though. They all need some final touches though.
#5
04/20/2006 (1:32 am)
I didn't realise that QERadiant was free to use. That seems like the best to use for free to me. Find a good tutorial and it's not that hard to learn.
#6
04/20/2006 (3:35 pm)
Thanks for the help guys,

I am familiar with the "Mission" Editor that comes with the Engine and sorry that I didn't quite express my self right, my Level Editor I ment something like 3D Worl Studio etc. And you gave me help on that.
3D World Studio isn't that expensive but it is very impressive for a one-man product!
QE Radiant is probably similar to the Doom3 Radiant and there are useful Video tutorials for free on 3D Buzz so thats probably the way i'll go. I am quite good in hammer but I only use it to make private mods for HL2 and CSS!
To the scripts, where would I get Torsion and does it have correct highlighting for T(G)(S)E?

Thanks in advance,

Kevin Erkelenz

EDIT (PS):

Does Q3 Radiant work too?