Trying to make a cubic player
by Todd Johnson · in Artist Corner · 04/19/2006 (3:29 pm) · 3 replies
Yep real simple. I made the cube with the proper heirarchy (Shape branches to Col0 and Detail32). Detail32 links to my cube and Col0 links to my ColMesh0 wireframe cube over my player. I also put another cube around it and named it bounds (I think I need to). This got me moving around but I'm having problems with camera positions.
I tried putting an "eye" armature at where I wanted and a "cam" from behind. However it's not using them in game. I also noticed in the exporter, in the Armatures section, there is a place that says "Bones that should be exported:" but nothing is listed in the listbox. I think that is my problem. Shouldn't they be showing up in there?
I tried putting an "eye" armature at where I wanted and a "cam" from behind. However it's not using them in game. I also noticed in the exporter, in the Armatures section, there is a place that says "Bones that should be exported:" but nothing is listed in the listbox. I think that is my problem. Shouldn't they be showing up in there?
Torque Owner Redacted