Game Development Community

Scripting editor

by Matthew Shapiro · in Torque Game Engine · 04/06/2001 (3:51 pm) · 3 replies

Can the scripting editor basically edit everything for your game but the engine? Can it create a dedicated server application?

#1
04/08/2001 (11:39 am)
I guess you could say that anything not editable from the scripting language is part of the engine. So yes, the scripts can edit everything except the engine :) There are several "dedicated server" applications such as stand-alone mission lighting, script pre-compiling, and the actual dedicated game server itself. These are all controlled from the scripting language which decides which subsystems to initialize. The startup script can also process command line arguments, which for T2, is how these different options are invoked.
#2
04/08/2001 (7:04 pm)
So basically the only reason you need the source code is to compile the game/engine and if for some reason you need to edit the engine correct?

Also will this be using the EXACT same kind of scripts as Tribes/2 or will it be different?
#3
04/09/2001 (10:24 am)
Yes, you only need the source to recompile the engine. If your happy scripting the demo, then your all set. One of our goals is the make the demo a strong MOD platform for developers who just want to write scripts and work on Total Conversions.

The scripting language is identical to the one in T2, but object methods and static functions may be different.