Losing the urge?
by Kevin "Synthos" Carney · in General Discussion · 04/17/2006 (8:20 am) · 4 replies
Lately I've been confused about game making, There's so much I wanna do, but for some reason I don't wanna do it, Like my 3d Game, I wanna do it to make a good name for myself Possibly get a future job at a game company or something, but I don't wanna do it because it's like Game making dosen't pay that much and there's so much to put into a 3d game to not be sure it's gonna come out to be good, then there's 2d, I mean 2d is ok I guess, but you can't make a profit off of that either, I love making games and it's a profession I want for the future but what's the point if there's no real money in it? Now it just feels like I'm losing my urge to develop, but at the same time I still have that urge to create worlds, not to mention I'm a bit of an attention whore So I always feel odd about teams and such...gah, so confusing...
About the author
#2
Sometimes we think we know what we want to do in life and then find out it may not be what we really want to do. It can be a hard thing to come to terms with when you suddenly realize it and have it staring you back in the face. My whole life I thought I was going to be a band director, everything I did from Junior High on was geared toward that goal. Then I got to college and my music began to feel more and more like work. It just didn't feel right anymore, that was when I realized game development was for me.
Don't give up on it entirely just yet, but seriously think about it.
04/17/2006 (9:05 am)
I don't want to sound harsh, but if you're in this for the money then you're in it for the wrong reason.Sometimes we think we know what we want to do in life and then find out it may not be what we really want to do. It can be a hard thing to come to terms with when you suddenly realize it and have it staring you back in the face. My whole life I thought I was going to be a band director, everything I did from Junior High on was geared toward that goal. Then I got to college and my music began to feel more and more like work. It just didn't feel right anymore, that was when I realized game development was for me.
Don't give up on it entirely just yet, but seriously think about it.
#3
I ended up gettting sidetracked .. the splitvideo format for NTSC oh how I hated staring at pixels for hours on end trying to make a 5th color out of 4 and the modem years and the BBCS rewrites then the IBM software
beta test with NT we had a big beta lol 100 users nation wide and the best you use was a 386/25 the AMD 386/40 wasnt supported by NT then the ol AMD/Intel rivelry. Then along came this internet slowly it seemed but was big overnite as well. What we Novell users were used to, broadband strove to deliver and did so much has changed so many other things done and behind us.
Now as I watch my children enter into computer fields behind me I see my old game design still undone
so here I go one final hurrah .. It is not to be the most visually stunning game or possess endless hours of music streams or mindless months of repeating the same action over and over... Instead to finally bring to the public what was intended in the begining years with our games .. to bring people together in a place to escape the real world and rekindle our own dream factories have some fun feel like we make a difference somewhere and then poof to bed and off to work and reality sets back in to drag us down till we once again log in and dream once more.
04/17/2006 (7:39 pm)
Very well said Scott, years and years ago I wanted to make this game however in the process of tryingI ended up gettting sidetracked .. the splitvideo format for NTSC oh how I hated staring at pixels for hours on end trying to make a 5th color out of 4 and the modem years and the BBCS rewrites then the IBM software
beta test with NT we had a big beta lol 100 users nation wide and the best you use was a 386/25 the AMD 386/40 wasnt supported by NT then the ol AMD/Intel rivelry. Then along came this internet slowly it seemed but was big overnite as well. What we Novell users were used to, broadband strove to deliver and did so much has changed so many other things done and behind us.
Now as I watch my children enter into computer fields behind me I see my old game design still undone
so here I go one final hurrah .. It is not to be the most visually stunning game or possess endless hours of music streams or mindless months of repeating the same action over and over... Instead to finally bring to the public what was intended in the begining years with our games .. to bring people together in a place to escape the real world and rekindle our own dream factories have some fun feel like we make a difference somewhere and then poof to bed and off to work and reality sets back in to drag us down till we once again log in and dream once more.
#4
04/17/2006 (10:36 pm)
I believe that if you focus on your passion, what you really love to do, you can eventually find a way to make the money come. Maybe not a TON of cash, but enough to get by on. But if you are doing what makes you happy, do you really NEED that much money?
Torque 3D Owner Donald "Yadot" Harris
Marveloper