Game Development Community

Open AL Version Question for Beta 2

by Mark Kinkead · in Torque Game Builder · 04/16/2006 (3:16 pm) · 2 replies

Hi

I have not gotten to look over Torque2D since around Dec. But new projects are in the wind but I first want to upgrade my old ones.

As I recall, the T2D version at that time was limited to using an older version of OpenAL, which did cause support issues for me.

I was curious what the status of the Beta 2 is with OpenAL? What OpenAL versions are compatible with it?

Thanks,

--Mark

#1
04/16/2006 (3:29 pm)
I don't know how relevant this is, but I've run into problems with sound in my latest game using the Beta 2 of TGB.

Whenever I use an alxStop command (including alxStopAll) my sound goes really screwy. When I next play a sound it either doesn't play, or I start getting multiple sounds playing at once.

Looking at the OpenAL32.dll that comes with Beta 2, it reports itself as v0.9.9.1. The current OpenAL download lists the dll as version 6.14.357.13.

I don't actually have OpenAL installed (AFAIK) and a search of my C drive for the dll only reveals it in the directories of my various T2D/TGB projects.

I'm tempted to download and install the latest OpenAL to see if a new dll fixes this problem, or if maybe it's somehow related to the engine itself.

As I said, I'm not sure how relevant it is to what you're asking, but it might be worth keeping in mind.
#2
04/19/2006 (5:49 am)
I'm having problems with sound as well. Huge memory leaks on alxPlay (described in another thread) and unlooped sound doesn't actually stop when the stream ends... it keeps repeating the contents of the buffer (like a broken record kind of thing)

Seeing as all questions about sound seem to be related to the core rather than T2D itself, can anyone explain whether these issues are known or if there are any known workarounds to them?