Using Blender For Character Models
by Barry Pearson · in Artist Corner · 04/16/2006 (10:37 am) · 8 replies
Hi I'm new to the whole Torque thing, however I am unable to find any sort of tutorials for using Blender to create a character to use with Torque. So far I can create static objects, add a collision mesh and import them into Blender. Thats no problem at the moment. However I don't know where to start with creating a character.
I understand that I need to create a skelington and then model my character on to it, however thats where I can't find any tutorials to help me.
Once I've done that too, how do I apply animations to the skelington?
Thanks in advance for any help and I'm sure this has been asked a million times before...
I understand that I need to create a skelington and then model my character on to it, however thats where I can't find any tutorials to help me.
Once I've done that too, how do I apply animations to the skelington?
Thanks in advance for any help and I'm sure this has been asked a million times before...
#2
04/16/2006 (12:11 pm)
Thank you a lot, is there any other programs that I could use to create my characters AND export them to Torque?
#3
04/16/2006 (1:42 pm)
Plenty. Maya, Lightwave, 3ds Max, Milkshape.
#4
04/16/2006 (1:46 pm)
Sorry I meant that I can use on a Mac
#5
Blender has a DSQ exporter, although I haven't tried it yet. I'm not sure if it works or not, but it should.
Edit: I'm sorry, I meant to say that the Blender DTS EXPORTER has a DSQ Exporter built into it.
04/17/2006 (3:02 pm)
"Unfortunately I'm still completely blank about how to export animations from blender."Blender has a DSQ exporter, although I haven't tried it yet. I'm not sure if it works or not, but it should.
Edit: I'm sorry, I meant to say that the Blender DTS EXPORTER has a DSQ Exporter built into it.
#6
04/18/2006 (11:24 am)
...
#7
In an attempt to learn some of the ins and outs of torque I've given myself a project. My plan is to create a repacement weapon model for the grenade launcher in the torque project "legends" www.legendsthegame.net
If i'm buiding a model for this purpose how do I go about things to make the export process smoother. I'm confused as to how textures and animation are handled. Do I need to build my models with a certain directory structure for texture files?
I'd guess there has to be a resource exlpaining this process somewhere. I just havn't found it yet. Can anyone help me out?
05/21/2006 (6:53 am)
I've recently been digging into blender and I've got the basics down. I was very proficient in lightwave a few years ago, and just recently had the itch to get back into modelling. I have the dts exporter installed and everything ready to go.In an attempt to learn some of the ins and outs of torque I've given myself a project. My plan is to create a repacement weapon model for the grenade launcher in the torque project "legends" www.legendsthegame.net
If i'm buiding a model for this purpose how do I go about things to make the export process smoother. I'm confused as to how textures and animation are handled. Do I need to build my models with a certain directory structure for texture files?
I'd guess there has to be a resource exlpaining this process somewhere. I just havn't found it yet. Can anyone help me out?
#8
eviwo.free.fr/blender/animtotorque.html
The document is not finished
05/22/2006 (8:53 am)
I just start a docuument on this subject for my personnal use , may be it could be usefull for you :eviwo.free.fr/blender/animtotorque.html
The document is not finished
Torque Owner Noe Snaterse
You can read about the blender armaturem system here:
The armature system
Basically you need to rig the model (add bones) and then skin it (add vertex groups to the bones)
Unfortunately I'm still completely blank about how to export animations from blender.