Game Development Community

LOD, bones and weights

by Andy Hawkins · in Artist Corner · 04/16/2006 (3:33 am) · 3 replies

When I create my LOD meshes for my existing character, do I need to weight map them? I'm not exactly sure of how the LOD and detail settings are handled when it comes to animated meshes. Do I create a new rigg for each LOD or use the original one and make sure it fits the LOD?

#1
04/16/2006 (7:38 am)
As long as it has the corectly named wight maps that fit with your existing bone structure, if should be fine.

Also, im not 100% sure, but i think that qemLOSS3 (3 not 2 or + that comes with lightwave) keeps your wight maps intact =) With that, not only do you get a powerfull auto LOD creation (its realy nice) you also dont have to RE-Wightmap your LOD's =)

HAZA!
#2
04/16/2006 (9:21 am)
Excellent - thanks Allyn I'll check it out,
#3
04/16/2006 (9:32 am)
Any time.

And to back up, yes qemLOSS3 does keep your wight maps, vertex maps, texture maps, and ...just about everything, with miminal need for clean up (some times, it does to funky things, nothing a few momwnts cant fix in modeler.).