Game Development Community

Video support, script editors and animation

by Andy Hawkins · in Torque Game Builder · 04/15/2006 (2:48 am) · 2 replies

Does Torque Game Builder support video? If so, what format can I use?

What about GIF animations as well or how do I animate sprites? Special format?

Finally what are people using to edit scripts?

PS. Does the demo let me try to do all these things? For example can I actually attempt to build a small part of the game or can I only do that if I buy the engine?

#1
04/15/2006 (12:02 pm)
The the latest builds support Theora because it is a cross-platform standard (see www.theora.org.)

GIF animations are not supported. TGB uses cell strips. You'd have an image sliced into pieces, each being a single frame of animation that you can reference when you build your animation in the script. The images themselves can be in a variety of formats, PNG, JPEG, GIF (non-animated), and I think BMP as well. Someone with an absolute need for animated GIF support could probably add it to the engine with some effort though, since you get the entire source, and I imagine there's plenty of example code floating around on how to read animGIFs.

I primarily use a gui-enhanced version of vi for editing scripts, but there are some great IDEs available now that work specifically with torquescript.

The demos are pre-built games only. This is because there is no easy way to give potential buyers a limited version that lets them see and play with the script without giving them the ability to do entire games. However, you're encouraged to ask as many questions as you need to here before purchasing, and someone will usually answer quickly.
#2
04/15/2006 (3:34 pm)
Thanks Luke that's all I needed to know. Is there a dedicated book for TGB? I shall be purchasing the engine shortly.