Bryce Weiner's Cone of Fire Resource
by Chris Byars · in Torque Game Engine Advanced · 04/14/2006 (1:32 pm) · 8 replies
This thread is for a plea for the Cone of Fire resource's change from lines to PNG images for the crosshair. I have converted the resource to TSE (simple dglDraw tp GFX->draw calls), however I still need images instead of the coded "images". I would like to know if Bryce has followed through with his plan or anyone else has to make the resource use images for the crosshair spread. I would find this most useful.
Thanks. :)
Also, the added features you planned on adding:
-Countdown timer until crosshair retracts completely instead of FPS based
-Images for crosshair
Thanks. :)
Also, the added features you planned on adding:
-Countdown timer until crosshair retracts completely instead of FPS based
-Images for crosshair
#2
04/14/2006 (5:09 pm)
Ah well I got it working, after tedious recompilations pixel by pixel to get the images aligned right since I suck at C++. :)
#3
I have been intending on redoing that resource completely. Some of the data needs to be constrained to the engine code rather than handled by scripting because it's still pretty easy to manipulate. If you analyze how it works, the client returns state information about the crosshair. I suffered from a little too much bravado in the comments regarding this point.
Not to mention the resource needs to be updated for my own project since we switched to TSE.
I've just now gone back through the comments for that resource and I've been woefully neglectful of it.
So from the beginning of this message until now guilt has overcome me and I'm going to do it this weekend. I'll make sure to include image arrays for the crosshair sections so you don't have to redo all your hard work. :)
04/27/2006 (11:25 pm)
I always say I don't troll these forums enough. :(I have been intending on redoing that resource completely. Some of the data needs to be constrained to the engine code rather than handled by scripting because it's still pretty easy to manipulate. If you analyze how it works, the client returns state information about the crosshair. I suffered from a little too much bravado in the comments regarding this point.
Not to mention the resource needs to be updated for my own project since we switched to TSE.
I've just now gone back through the comments for that resource and I've been woefully neglectful of it.
So from the beginning of this message until now guilt has overcome me and I'm going to do it this weekend. I'll make sure to include image arrays for the crosshair sections so you don't have to redo all your hard work. :)
#4
05/07/2006 (6:17 pm)
Update: Work took hold while the CVS was down, but I've gotten a copy of MS3 and I'll be updating this resource throughout the week time permitting.
#5
05/19/2006 (1:53 pm)
How's this going?
#6
06/03/2006 (3:12 pm)
Bumpo?
#7
It's coming along, just not as quickly as I had hoped.
06/04/2006 (3:09 pm)
Hehe... I'm the Director of IT for a growing company and sometimes the job steals the time that I have to invest in actual coding.It's coming along, just not as quickly as I had hoped.
#8
06/26/2006 (6:48 pm)
Glad to hear it's still on its way.
Torque Owner Stefan Lundmark
Wouldn't be too hard to port it to the engine, but the point is that having animated PNG's that shrink, change color, or circle around your crosshair center looks very cool and I recommend it :)