Player lighting
by Ian Omroth Hardingham · in · 04/14/2006 (6:19 am) · 3 replies
Hey John, everyone.
Two questions. First, is it easy to just very quickly increase the brightness of the lighting on Player objects?
Second, is it possible to use the sun's directional lighting on players?
Cheers,
Ian
Two questions. First, is it easy to just very quickly increase the brightness of the lighting on Player objects?
Second, is it possible to use the sun's directional lighting on players?
Cheers,
Ian
About the author
Designer and lead programmer on Frozen Synapse, Frozen Endzone, and Determinance. Co-owner of Mode 7 Games.
#2
setting '$pref::OpenGL::sgDynamicDTSVectorLighting' to '1' dont work in TGE 1.5 and the outdoor player lighting looks so bland and old without it :(
10/25/2006 (3:38 pm)
I know this is the TLK forum but can this be done in TGE 1.5 ?setting '$pref::OpenGL::sgDynamicDTSVectorLighting' to '1' dont work in TGE 1.5 and the outdoor player lighting looks so bland and old without it :(
Torque Owner John Kabus (BobTheCBuilder)
You can use the custom DTS blend color to increase the player intensity (the same blend color you're using to show damage).
Setting the pref '$pref::OpenGL::sgDynamicDTSVectorLighting' to '1' in the console makes DTS objects use a directional light for the sun instead of an ambient light.