Increasing number of mounting points
by Playware · in Torque Game Engine Advanced · 04/13/2006 (12:41 am) · 0 replies
Hi
In the older version of TSE, I was able to use max mounting point of 8.
After the merge of 1.4 into MS3, the MaxMountedImages is using 4.
What I did was instead of using
I change it to
With this changed, I am able to mount exactly 6 objects onto player.
If I modify the imageMask to get NextFreeMask << 9,
my staticshape object will not play animation...
I am very unsure what I'm doing is correct or not.
I hope someone can point out if I'm actually making a mistake.
Thanks in advance.
In the older version of TSE, I was able to use max mounting point of 8.
After the merge of 1.4 into MS3, the MaxMountedImages is using 4.
What I did was instead of using
NextFreeMask = ImageMaskN << MaxMountedImages;
I change it to
NextFreeMask = ThreadMaskN << MaxScriptThreads;
With this changed, I am able to mount exactly 6 objects onto player.
If I modify the imageMask to get NextFreeMask << 9,
my staticshape object will not play animation...
I am very unsure what I'm doing is correct or not.
I hope someone can point out if I'm actually making a mistake.
Thanks in advance.
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