Problem with GuiObjectView
by Kai Ludwig · in Torque Game Engine · 04/12/2006 (10:55 pm) · 0 replies
Reference: GuiObjectView www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9617
I like this control and use it in my system. But I experienced a small flaw:
I use the control in a dialog to display inventory items. When the players weapon in not mounted the guiobjectview will display its object with lighter colors when the player is looking in some special direction. If the player mounts its weapon the effect is gone. Strange ...
Exact description for reproduction:
- Take clean TGE 1.4.0 with guiobjectview and display an object in a dialog
- Umount player weapon (or just don't give him one by uncommenting the according lines in game.cs)
- Bring up the dialog with your guiobjectview
- Turn your view while looking horizontally. At some point the displayed object will render with strangely faded colors. It could have a coincidence with ligthing, perhaps it is the direction with the sun in your back.
- Try the same with mounted weapon. The effect is gone.
Has anyone seen this effect before? I'll try to investigate this but any help would be welcome.
-- Kai.
I like this control and use it in my system. But I experienced a small flaw:
I use the control in a dialog to display inventory items. When the players weapon in not mounted the guiobjectview will display its object with lighter colors when the player is looking in some special direction. If the player mounts its weapon the effect is gone. Strange ...
Exact description for reproduction:
- Take clean TGE 1.4.0 with guiobjectview and display an object in a dialog
- Umount player weapon (or just don't give him one by uncommenting the according lines in game.cs)
- Bring up the dialog with your guiobjectview
- Turn your view while looking horizontally. At some point the displayed object will render with strangely faded colors. It could have a coincidence with ligthing, perhaps it is the direction with the sun in your back.
- Try the same with mounted weapon. The effect is gone.
Has anyone seen this effect before? I'll try to investigate this but any help would be welcome.
-- Kai.