Game Development Community

TGB Level Builder layers?

by Nick Wilson · in Torque Game Builder · 04/12/2006 (12:24 pm) · 2 replies

I've been messing around with the beta 2 of the new level builder and am having trouble with "Move selection down/up one layer" buttons. Are these actually functional? It doesn't seem like they are working. I was under the impression that I could use them to bring sprites to the foreground or use them to place a sprite behind another one. As of now the only thing that seems to let me control how sprites overlap is the order I place them down in, with the first one going on the bottom most layer. Also there doesn't seem to be a way to view different layers.

I'm not sure if I'm just using the feature wrong or if its not implemented yet. Can anyone shed some light on this?

#1
04/12/2006 (1:28 pm)
You're right, the move selection buttons in the toolbar don't seem to work. Instead, what does work is selecting an object and changing the layer it is on via the Edit tab, Scene Object section. It seems like the default layer when dragging objects into the scene view is 0 (which is the very topmost layer, 31 being the bottommost). Changing the objects layer is probably the easiest way to sort things. There is also a Foward/Back toggle right below the layer/group stuff, which will move the object within its layer.
#2
04/13/2006 (9:56 pm)
Thanks Mike. I completely missed the layers stuff in the edit tab.