Game Development Community

Buy TGE now or wait for TSE?

by Esteban A. · in Torque Game Engine · 04/12/2006 (9:28 am) · 8 replies

Hello everyone!

I am new to the community, and would just like to say that in reading the topics I have really enjoyed the professionalism with which the questions are answered. Unlike some other forums I have been a part of in the past!

My question is regarding the Torque Shader Engine - Is this going to replace the Torque Game Engine or is this just an "add-on" or enhancement? I'm asking because I don't know whether to go ahead and purchase TGE now or wait on TSE. I would like to get started using TGE right away but I am willing to wait for TSE if it is a "replacement" to TGE.

...and again, great forum! I hope to be able to contribute much to the community.

Thanks!

#1
04/12/2006 (9:50 am)
Get TGE, TSE is only a rewrite of the graphics engine. You can learn a lot and do a lot with TGE. Learning how TGE operates will be key to developing for TSE anyway
#2
04/12/2006 (9:57 am)
That is what I was hoping to hear! I REALLY did not want to wait.

Thanks!
#3
04/12/2006 (10:36 am)
By the way, you need to be an owner of TGE before you can buy TSE anyway. ;)
#4
04/12/2006 (3:44 pm)
You could buy TGE now.... then wait for when TSE will get out of Early Adopter and be released as a 1.0 version type of thing. If you are starting to learn about Torque, do it with TGE as you wan't have a clue about when TSE will be done.
#5
04/12/2006 (4:56 pm)
I am new to Torque so the advice is well received. I will go ahead and get TGE then wait for TSE final.

Thanks for all the input.
#6
04/12/2006 (5:04 pm)
Will TSE replace TGE though?What about us people with shader-less graphics cards....
#7
04/13/2006 (2:27 am)
I think I recall a thread that ended up including this question along the way. The official response IIRC was that TGE would continue to be supported. Whether that is financially realistic when you basically have two identical engines, but one has more added features, is another question. I'm sure GG has genuine and good intentions at this point in time. But whether those intentions can last the pressure of a couple of years supporting what may come to be seen as the "legacy" engine is another matter.

I emphasise that I do NOT work for GG and this is only my opinion based on many years in IT development. Good intentions always fall to financial and/or programming resource pressures in the end. But hey, who knows, GG might break the mould :-)

As for shaderless cards, you don't *have* to use shaders in your games unless you want to AFAIK.

Cheers,

Dave.
#8
04/13/2006 (6:38 am)
TGE and TSE aren't even competing products--they are intended for completely different target markets (end markets, not developer markets).

TGE is designed to work on a broad spectrum of computers and platforms, giving game developers/publishers access to a very, very large market.

TSE is designed to work on a more narrow, but more "state of the art" spectrum, utilizing new hardware and software technology.