Another beginner question
by James Stanley · in General Discussion · 04/12/2006 (12:37 am) · 6 replies
Ok, I have models and terrains done up with poser, vue, and 3d max 6, but I have never worked with the torque engine before. I will be receiving my copy in the mail tomorrow, I was wondering and this may be a dumb question but where would I start. My team has already come up with the storyboard and all the planning for the game but since I'm new to programming I just would like to know where I would start. I don't mean a hello world program either! Thanks in advance...
#2
04/12/2006 (11:06 pm)
What I really mean is what would I start with? Should we jump right in to the prototype of the game of should I start with menu screens and such. I have already purchase 3d game programming all in one from amazon.com and me and my brother are planning on getting the new torque programmers guide book that was just released, but I just want to know what other programmers start with since this would be our first major project with the torque engine. Martin thanks for the response!
#3
The front end menus are the last thing you need to do. They are there just to wrap up your project and make it look final. Your first step is to get all of your Terrain, models etc over in the Torque engine and start tweaking them to make sure they work well. You have a storyboard to work to but make sure you have a timetable list of things that need to get done. You may want to sit down and work out in which order you need to do things based upon how important they are.
I look forward to hearing more from your project.
Barrie Rogers
Editor/Writer www.360Monster.com
04/13/2006 (10:09 am)
Hello James,The front end menus are the last thing you need to do. They are there just to wrap up your project and make it look final. Your first step is to get all of your Terrain, models etc over in the Torque engine and start tweaking them to make sure they work well. You have a storyboard to work to but make sure you have a timetable list of things that need to get done. You may want to sit down and work out in which order you need to do things based upon how important they are.
I look forward to hearing more from your project.
Barrie Rogers
Editor/Writer www.360Monster.com
#4
Does Torque support poser, vue file format?
Do we need to do some conversion with some softwares?
Thanks in advance
Sammy
04/13/2006 (6:04 pm)
Hi all,Does Torque support poser, vue file format?
Do we need to do some conversion with some softwares?
Thanks in advance
Sammy
#5
Torque doesn't support poser or vue directly but there is ways around that if you buy a piece of software called gamespace. Also if you don't have alot of money you can download milkshape, milkshape has a export for dts. files which is the torque engine file format! I know there are most software out there that also can do the same thing. I'll look on the net to find out some more and I'll go right back with you.
04/13/2006 (7:23 pm)
Hey sammy,Torque doesn't support poser or vue directly but there is ways around that if you buy a piece of software called gamespace. Also if you don't have alot of money you can download milkshape, milkshape has a export for dts. files which is the torque engine file format! I know there are most software out there that also can do the same thing. I'll look on the net to find out some more and I'll go right back with you.
#6
04/13/2006 (8:50 pm)
Blender's free and can export .dts models. There's even a tutorial for blender export right here http://www.lowpolycoop.com/forum/viewtopic.php?t=8
Torque Owner Martin de Richelieu