Help With Interiors
by Levi Putna · in Torque Game Engine · 04/10/2006 (10:52 pm) · 1 replies
Hi everyone,
I have only been using Torque for a few month and finally have an understanding of the maya DTS DTQ export.
I am interested in creating some buildings with interiors. I have noticed that there is a lot of information out there about doing this but it has me all confused.
I have downloaded KuArK, after having had a look at it seems like a lot to learn.
I have also just found Maya2MAP, will this tool allow me to export interiors from maya?
What is the best way 2 create interiors? And dose anyone know any good tutorials 2 get me started?
I have only been using Torque for a few month and finally have an understanding of the maya DTS DTQ export.
I am interested in creating some buildings with interiors. I have noticed that there is a lot of information out there about doing this but it has me all confused.
I have downloaded KuArK, after having had a look at it seems like a lot to learn.
I have also just found Maya2MAP, will this tool allow me to export interiors from maya?
What is the best way 2 create interiors? And dose anyone know any good tutorials 2 get me started?
Torque Owner Tim Heldna
Quark
Hammer
3D GameStudio WED
Cartography Shop
3D World Studio
Torque Constructor
Quark
- Free to download and use
- Poor interface and quirky behaviour
Hammer
- Free to download and use
- Nice interface & easy to use
3D Game Studio Wed
- $49
- Nice to use and creates a diff friendly map file
Cartography Shop
- $64.99
- Nice to use & easy to learn
3D World Studio
- $79.95
- Nicer to use & easier to learn
Torque Constructor
- $65
- Not yet available
Generally any world editor that can produce a *.map file can be used to create an interior (dif) file with Torque. Above are some of the most common. You'll need to grab a copy of the map2Dif program to convert the 'map' file into a Torque readable 'dif' file.
Pending on the program you use, you may have to set a few things up. There are resources on how to do this. Some programs have a plugin which you can purchase seperately to automatically produce the dif file.
If you go the free approach i'd recommend Hammer. If you got some cash to burn i'd recommend 3D World Studio or Cartography Shop.
Dif files are stored (with their textures) in the data/interiors folder. You can drop them into your game with the mission editor (F11).
Some resources that might be of interest:
Configure Hammer/Worldcraft to compile and launch Torque
Setup the "Valve Hammer Editor" for Torque
Quark4Torque
That should get you going.