Beta 2 t2dShape3D bug
by Robert DeMaria · in Torque Game Builder · 04/10/2006 (10:10 pm) · 2 replies
When you use the setFlip or rotateTo functions on an instance of t2dShape3D, rather than behaving as expected or producing some kind of error, the shape's scale seems to get set to some random values. For example, when I used the setFlip function on an instance of t2dShape3D it made the shape rectangular and about 10 times bigger than it was before. It would be nice if these functions behaved the same way in 3d shapes as they do for the other classes that inherit from t2dSceneObject.
#2
That is what I was doing.
04/15/2006 (5:55 am)
As a workaround you can rotate the shape 180 degrees.That is what I was doing.
Associate Justin DuJardin
Default Studio Name
Thanks for this report, it has been logged in our mantis bug tracker as bug #1489.
Cheers,
-Justin