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Vehicle shadow with TLK

by Martin Andersson · in Torque Game Engine · 04/10/2006 (2:16 am) · 2 replies

How do I set the intensity (or darkness) of the vehicle/player shadow with TLK?
I changed it for the standard Torque code, but this part of the code has changed with TLK.
Can't find that thread now...

Or is there a script to change it? (Checked, but couldn't find)
BTW: the shadow with TLK looks *MUCH* better compared to the standard shadow that comes with Torque.
And the vehicle wheels have shadows too!
Nice!

#1
04/10/2006 (2:29 am)
In SgLighting.h:

#define SG_PARTICLESYSTEMLIGHT_FIXED_INTENSITY 0.5f
#define SG_DYNAMIC_SHADOW_INTENSITY 0.5
#define SG_DYNAMIC_SHADOW_STEPS 5.0f
#define SG_DYNAMIC_SHADOW_TIME 20
#2
04/10/2006 (7:34 am)
Yes, I found it while digging around :)
I also found the parameter to get a longer shadow fadeout.
It looked a bit wierd when in the air with the vehicle, the shadow faded out totally.
Thanks!