Game Development Community

map2dif and missing interior?

by Mark Smithh · in Torque Game Engine · 03/25/2002 (9:40 pm) · 7 replies

I have been playing around with worldcraft, trying to get a map imported into torque. In worldcraft I made a nice box, hollowed it out and textured both the inside and the outside. Everything looks perfect in Worldcraft, now when I convert the map to a dif, map2dif doesn't return any errors, but when I add my box into a mission, only the outside is textured :(. I have relit and everything, but when I spawn inside my box, it is not textured but I can see through it. Any ideas?

#1
03/26/2002 (9:10 am)
Do you have any windows or doors?

Sounds like the building is sealed, and therefor map2dif doesn't realize that you want the interior as well.
#2
03/26/2002 (9:40 am)
i had a ton of trouble with worldcraft ,so i got quark4torque anf my tunnel worked on the first try

you should realy try quark


quark4torque.exe
youllbe glad you did

check out my tunnel (hehe my first map thing ever)

tunnel.jpg
#3
03/26/2002 (1:32 pm)
True, I don't have any doors or windows, which is exactly what I want. Is there an commandline option to force interiors even if there aren't any doors or windows?
#4
03/26/2002 (1:51 pm)
Gary,
Decided to check out QuArK eh? I should've been nice and posted the link like you did :)
#5
03/26/2002 (8:33 pm)
ya ,infact i did a search of the forms as soon as you mentioned it and found it pretty easy thanks :)
#6
04/03/2002 (11:51 am)
If you make any of the exterior wall brushes a DETAIL entity in QuArK, you should get the no door, no window inside effect you want. (Of course, you'll need some lights also).

Polys placed in the DETAIL class are not considered structural by map2dif. Which can also be a problem in reverse if you're trying to set up interior zones with PORTAL brushes.
#7
04/04/2002 (6:43 pm)
I will take a look at Quark. I mananged to do it with Worldcraft, by making a room with one wall open then creating a wall and adding both of them to the map. Cheezy, but it works :)