Game Development Community

Will TLK fix this?

by Paul /*Wedge*/ DElia · in · 04/08/2006 (7:06 pm) · 1 replies

I'm fooling around with some faux cel-shadery setups, and they look okay in some quick tests when on terrain, but once I stand on an interior, all the lighting gets killed. And I plan on my game being built entirely on interiors, so this is kind of a big deal. I tried looking at the old 1.3 TLK demo on the site, but it's sun-based player lighting was worse than stock TGE's. Here's some small screenshots to illustrate what I mean.

Good (on terrain)
img.photobucket.com/albums/v124/Wedge/celGood.jpg
Bad (on interior)
img.photobucket.com/albums/v124/Wedge/celBad.jpg
And is there other stuff it can do that could make faux cel-shadery lighting look better too?

#1
04/10/2006 (9:52 am)
Hi Paul,

Absolutely, TLK allows you to easily switch from the more ambient lighting to a directional lighting on both interiors and terrain. Also you can fine tune the DTS ambient and directional lighting ratio to get a cartoony effect.

-John