Crash in NetObject::collapseDirtyList
by Stephane Conde · in Torque Game Engine · 04/07/2006 (11:59 am) · 0 replies
Hey,
I have been receiving a crash bug in the NetObject::collapseDirtyList function for some time now and am at a loss for why it is happening. There are only two calls to 'collapseDirtyList': one being on the client and the other on the server. The crash is happening in the 'collapseDirtyList' on the client.
The crash doesn't always occur, but when it does, its always just as the mission is ending. I believe the problem is related to deleting a particle emitter node and an sgUniversalStaticLight just as the mission is closing.
For now, I have stopped the deletion of those two objects, but am wondering if this is a potential bug. Should you not be able to delete objects whenever you like?
Unfortunately I do not know where exactly in the collapseDirtyList the game is crashing since I am debugging in Release mode.
Let me know if you might know anything about this...
Thanks in advance!
Stephane
I have been receiving a crash bug in the NetObject::collapseDirtyList function for some time now and am at a loss for why it is happening. There are only two calls to 'collapseDirtyList': one being on the client and the other on the server. The crash is happening in the 'collapseDirtyList' on the client.
The crash doesn't always occur, but when it does, its always just as the mission is ending. I believe the problem is related to deleting a particle emitter node and an sgUniversalStaticLight just as the mission is closing.
For now, I have stopped the deletion of those two objects, but am wondering if this is a potential bug. Should you not be able to delete objects whenever you like?
Unfortunately I do not know where exactly in the collapseDirtyList the game is crashing since I am debugging in Release mode.
Let me know if you might know anything about this...
Thanks in advance!
Stephane
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