Game Development Community

Selecting water?

by Northeastern University (#0001) · in Torque Game Engine · 04/07/2006 (11:20 am) · 5 replies

Hello,

i'm using the object selection resource and i'm trying to figure out how to select water.

the resource says i need a collision mesh, but if i gave water a collision mesh, i won't be able to walk through it or in it.

any ideas? thank you.



oh, here is the resource i'm using: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7335

#1
04/07/2006 (12:05 pm)
To select and move a waterblock you will need to apply this quick bug fix for 1.4:

www.garagegames.com/mg/forums/result.thread.php?qt=39485
#2
04/07/2006 (5:12 pm)
I have already applied that bug fix. but i'm still not sure how i can use the above resource and still select the waterblock since there is no collision mesh.
#3
04/07/2006 (5:42 pm)
Ah, I read some of the resource posts you linked to and realized you are wanting to do the object selection 'In-game'. I haven't looked into selecting water outside of the world editor, but you should be able to do it.. Could you describe in detail what your current problem is? Can you select the water from the world editor, but not outside of the editor?
#4
04/09/2006 (7:53 pm)
Yes. i just want to use the resource that i posted above, and be able to select the water, and form a ring around it using the gludisk.

right now, i am able to do it with other objects, but just not water, since there is no collision mesh.
#5
04/10/2006 (10:54 am)
I haven't messed with the resource you are using, but have you considered just getting the waterblock size and position to create the gludisk?