Including Particles in GUI controls.
by Rodney Rindels - Torqued · in Torque Game Builder · 04/06/2006 (1:14 pm) · 1 replies
I have a fairly complex title screen, and I'm wondering what the best way to include particle effects in a gui would be?
I'm assuming it would be something like including a t2dSceneWindow, and then loading a scene, or is there a particle control one could use to just directly assign the particle as a control?
Thanks for any leads in the right direction,
Rodney
I'm assuming it would be something like including a t2dSceneWindow, and then loading a scene, or is there a particle control one could use to just directly assign the particle as a control?
Thanks for any leads in the right direction,
Rodney
Torque Owner Kevin James
Well I'll try and help you out.
I would say make an invisible GuiCtrl, name it what you want, and mount a particle effect on the Ctrl via the onLevelLoaded callback. If you need the further help and you're still alive, just let me know.