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Including Particles in GUI controls.

by Rodney Rindels - Torqued · in Torque Game Builder · 04/06/2006 (1:14 pm) · 1 replies

I have a fairly complex title screen, and I'm wondering what the best way to include particle effects in a gui would be?

I'm assuming it would be something like including a t2dSceneWindow, and then loading a scene, or is there a particle control one could use to just directly assign the particle as a control?

Thanks for any leads in the right direction,

Rodney

#1
07/23/2006 (1:26 pm)
Wow, Apr 6th. . .

Well I'll try and help you out.

I would say make an invisible GuiCtrl, name it what you want, and mount a particle effect on the Ctrl via the onLevelLoaded callback. If you need the further help and you're still alive, just let me know.