Alt tab fix causes window borders to show in fullscreen
by Anton Bursch · in Torque Game Engine · 04/04/2006 (8:29 pm) · 3 replies
This alt tab fix www.garagegames.com/mg/forums/result.thread.php?qt=38805 causes window borders to show in fullscreen for me? Any ideas how to fix this, anyone?


About the author
I design and direct games for Somatic Vision. We primarily make games for use with biofeedback, but our latest game, Tropical Heat, a jet ski racing game, is for regular gamers and is available on PC/Mac and will be available on ipad and iphone soon.
#2
In my case only works with this code:
Keeping your change as above:
Thanks
04/15/2006 (8:38 am)
Hi, AntonIn my case only works with this code:
// Destroy the window:
if ( winState.appWindow )
{
Con::printf( "Destroying the window..." );
[b] // DestroyWindow( winState.appWindow ); <---- Commented [/b]
winState.appWindow = NULL;
} ...Keeping your change as above:
//windowStyle |= ( WS_POPUP | WS_MAXIMIZE | WS_VISIBLE);
windowStyle |= ( WS_MAXIMIZE | WS_VISIBLE);Thanks
#3
Thanks for the new fix, though.
04/15/2006 (9:09 am)
I don't know about TGB, but in my TGE 1.4 copy here, I see no border with the other fix.Thanks for the new fix, though.
Torque Owner Anton Bursch
In winOGLVideo.cc starting on line 701:
// Destroy the window: if ( winState.appWindow ) { Con::printf( "Destroying the window..." ); DestroyWindow( winState.appWindow ); winState.appWindow = NULL; } } else if ( smIsFullScreen != newFullScreen ) { // Change the window style: Con::printf( "Changing the window style..." ); S32 windowStyle = WS_CLIPCHILDREN | WS_CLIPSIBLINGS; if ( newFullScreen ) [b]//windowStyle |= ( WS_POPUP | WS_MAXIMIZE | WS_VISIBLE); windowStyle |= ( WS_MAXIMIZE | WS_VISIBLE);[/b] else windowStyle |= ( WS_OVERLAPPED | WS_CAPTION ); if ( winState.appWindow && !SetWindowLong( winState.appWindow, GWL_STYLE, windowStyle ) ) Con::errorf( "SetWindowLong failed to change the window style!" ); }See the bold code. The commented out is the original. Switch to the version below it without the "WS_POPUP" and it works like a charm. :)
[b]//windowStyle |= ( WS_POPUP | WS_MAXIMIZE | WS_VISIBLE); windowStyle |= ( WS_MAXIMIZE | WS_VISIBLE);[/b]Don't comment out the following like it says in the thread I mentioned above.
[b]// Destroy the window: if ( winState.appWindow ) { Con::printf( "Destroying the window..." ); DestroyWindow( winState.appWindow ); winState.appWindow = NULL; }[/b]