Game Development Community

Background image

by David Alaves · in Torque Game Builder · 04/04/2006 (9:13 am) · 4 replies

Hi all,

I'm making a graphic adventure style game with a 1024x768 resolution, so I want very detailed backgrounds.

What is the best way to include this? Will I have any problem if I include a 1024x768 .PNG? (for the power of 2 limitations of some graphic cards, I mean) Or is it better to include various 512x512 graphics to compose the full background?

Thanks in advance,
David

#1
04/04/2006 (9:26 am)
Most present day graphics cards can deal with "non-power-of-two" textures. That said, worst case, you could always create 1024x1024 textures. If you really want to micromanage memory usage (which I wouldn't recommend), you could create two textures: 1024x512 and 1024x256 and compose them. Personally, I don't see any reason to do this.
#2
04/05/2006 (12:14 am)
OK,

My concern is because I want the game running without problems in old PCs with old graphics card.
Anyway, I will use 1024x1024 textures... I guess even some old graphics card can deal with that...

Thanks for the quick response, Jason
#3
04/05/2006 (12:29 am)
1024x1024 needs GeForce 3 or newer. (no Geforce 4MX if I remember correctly)
You could use the size you want and load it as chunked. Then its split up in subimages that are supported.

"old graphics card": TGB needs true 3D cards as it does 2d in 3d, so stone aged systems with 500 mhz and cards from that days won't work most likely ...
#4
04/05/2006 (1:57 am)
Hey, Marc

You're right, I didn't remember the "load as chunked" thing...

By "old graphics card" I mean the game could be played on low-end graphics cards

Thanks for the info