Game Development Community

Dts of different sizes

by gamer · in Torque Game Engine · 03/31/2006 (5:06 pm) · 1 replies

I have a few characters in dts format, one of them is orc and has a very big size compare to other two characters. So when I put them in an GuiObjectView, the orc is huge, but if I can't just adjust the forceFov, is there a way to make the orc smaller to match the other characters?
thanks

#1
06/15/2006 (3:52 am)
Kinda.. using the World Insector you can set the scale to smaller.. ie .05 .05 .05 from the default (1 1 1).. but if your models have joints and animations this may mess with them (not sure) and you will have to ultimately set the scale each time the model loads in scripts..

-or-

if you modelled them yourself simply scale him down in your modelling program or through the .dts exporter.. ie. I model in Silo-export a .3ds to Milkshape then use .ms3d files to UV map in 3d Unwrap then export to .dts with the torque2dtsexporterPLUS that you can find on this site.. in the exporter it allows you to set the scale.. with the default being 1 to1 with Milkshape..

clear as a large muddy orc?