Single player game scripting
by Roshan Kuriyan · in Torque Game Engine · 03/30/2006 (9:42 pm) · 2 replies
Hi torque users!
i am new to torque . i want to modify chapter 4 (emaga4)script without server/client model . is it possible in torque. pls let me know .
thanks in advance.
i am new to torque . i want to modify chapter 4 (emaga4)script without server/client model . is it possible in torque. pls let me know .
thanks in advance.
Torque Owner Martin de Richelieu
Torque has a client/server architecture, and even when doing a single player game you are still using that architecture. Most modern game engines are using this as it's the best approach for scaleability.
So yes yo 'could' remove the client/server parts in the code, *but* you would have to do some rewrite of the engine.
Why would you want to remove the client/server part? You can write a hole game (I did say can) without bothering about the client/server architecture of torque.