Game Development Community

Single player game scripting

by Roshan Kuriyan · in Torque Game Engine · 03/30/2006 (9:42 pm) · 2 replies

Hi torque users!

i am new to torque . i want to modify chapter 4 (emaga4)script without server/client model . is it possible in torque. pls let me know .
thanks in advance.

#1
03/30/2006 (10:31 pm)
Well, everything is possible, even getting your computer to brew coffee (I've done it). But the amount of time you have to spend making it work is not worth it (not even for the coffee).

Torque has a client/server architecture, and even when doing a single player game you are still using that architecture. Most modern game engines are using this as it's the best approach for scaleability.

So yes yo 'could' remove the client/server parts in the code, *but* you would have to do some rewrite of the engine.

Why would you want to remove the client/server part? You can write a hole game (I did say can) without bothering about the client/server architecture of torque.
#2
04/03/2006 (1:52 am)
Hi martin ,

thank you.