Animate multiple collision boxes
by Dhruv Thukral · in Artist Corner · 03/28/2006 (4:08 pm) · 0 replies
We have a character that needs independent collision detection for its feet.
we have a cube point contrained to each foot, one is name Col_1, the other is named Col_2.
we also have Collision_1 and Collision_2 nodes.
when we export, both collision boxes move with one foot. if you look under shape properties, both collision nodes are listed as being connected to one collision box.
http://flavoroftheweak.com/stuff/col_error.JPG
Standard Mesh 1 and Standard Mesh 2 are listed under Col-1 in the hierarchy.
is there any way to make these collision shapes move independently?
we have a cube point contrained to each foot, one is name Col_1, the other is named Col_2.
we also have Collision_1 and Collision_2 nodes.
when we export, both collision boxes move with one foot. if you look under shape properties, both collision nodes are listed as being connected to one collision box.
http://flavoroftheweak.com/stuff/col_error.JPG
Standard Mesh 1 and Standard Mesh 2 are listed under Col-1 in the hierarchy.
is there any way to make these collision shapes move independently?