Game Development Community

Sky Defender - Alpha 2

by Tom Ogburn · in Torque Game Builder · 03/28/2006 (7:07 am) · 11 replies

From my blog on Starlit Sky Games...

Sky Defender - Alpha 2 from Starlit Sky Games is now available for testing.

Defend our planet from the invading Mingian buggers. Upgrade your weapons and grab the shields and extra lives while pushing back the aggressors from Earth. As you successfully fight back you will go deeper into space where they have more ships and it will take longer to get upgrades to you, so get them while you can and prepare for an adrenaline pumping experience.

If you liked Space Invaders, you'll love Sky Defender. With updated graphics and particle effects, retro gaming has been kicked up a notch.

PC (5Mb): Sky Defender - Alpha 2 download here.

notes: This alpha version ends 2006 April 20. Online high scores are not yet available and I still need to polish the graphics.

--Tom Ogburn
Starlit Sky Games

#1
03/28/2006 (7:41 am)
At around level 14, it becomes unplayable. To many objects on the screen, the FPS drops drasticly. Also I think the powerups come to often, I had over 10 players by level 8. Maybe 1 free player every other level? Anyway, other than the above complaints, it played rather nicely. Can't wait to see it without the drop-in art.

Dave
#2
03/28/2006 (8:07 am)
Thanks Dave. Can I ask what type of machine you have? On mine (hyperthread 3.2Ghz with 512MB ram) it became unplayable around level 37. I was hoping it was just my machine :), but since it's not I'll make sure I focus a lot more time on debugging that.

With the bonuses, over time it should have 20% extra lives, 30% weapons, and 50% shields and when you've maxed out the weapons it goes to 20% lives and 80% shields. I'll try adjusting those for less lives and adjust the appear rate curve to slow them down a little more in the beginning.
#3
03/28/2006 (12:26 pm)
A laptop with an
AMD Turion64 @ 1800 mHz 1gB of ram

I'll try it on my dev machine when I get a chance.
It's a 3gHz, with 2 gig of ram.
#4
03/28/2006 (12:41 pm)
Make it so you dont have to mash the spacebar so much.. that'd be a great improvement :P
#5
04/05/2006 (11:46 am)
Hey nice game, wow level 37 ! :) you played it alot... i noticed you reused the gfx from the TGB demo...

i could provide you original graphics and music if you could help me create something similar... i am looking for a mentor.

anyway listen to this
www.dakurv.com/samples
and look at this
www.dakurv.com/temp/

we could help each other out ;)
#6
04/05/2006 (8:53 pm)
Sorry for the slow responses. My day job has been really busy lately with getting ready for several major application launches this weekend.

@Dave,
I'm finding I have the same problem of slowing down when I have other applications/processes open. I ran with Task Manager open and everytime windows gives processor time to another app it slows the game down. I also noticed when using encrypted zips versus non-zipped files, windows opens thousands of extra handles. I'm not sure why it's doing that yet, so it will take more research.

@Jason,
I plan to make it so you can just hold the spacebar down and it will autofire. I didn't have it working yet so it's commented out.

@Steve,
That would be great. I would be more than willing to help you with coding in exchange for graphics and music. I looked at your site and really liked what I saw and heard. I think something like Sine Waves would be a good theme for the start screen, and Analogue is almost perfect for in game with the fast pace and the sound effects. And the graphics are really good too. I could really use a non-programmer drawn company logo. ;)
#7
04/06/2006 (6:41 am)
Cool tom contact me, stevebisson (((@))) hotmail (((.))) com
#8
05/08/2006 (5:51 am)
Sky Defender - Alpha 2.5 is available. I think I have fixed the issue of the game slowing down on higher levels and I have extended the alpha timeout to July 31.

Details and a download link in my blog post.
#9
05/31/2006 (7:54 pm)
Nice start.
My 2 cents:
*) enemies are too close to the ship - you may die even not seeing incoming bullet (dont punish your users ;))
*) on my AMD 3700+/1Gb/XT800GTO 256Mb the game can choke at level 12 - too many objects
#10
06/05/2006 (12:22 pm)
Thanks for the suggestion Alexander. I have now limited how close the enemies get to the player ship. I don't want to limit it too much or they would all be in a straight line, but you should have a little time to dodge them.
I have also updated to TGB RC1 and made a lot of optimizations and I was able to play up to level 100 on my Centrino 1.6 Ghz/1GB/Mobility Radeon 9000. I'm currently waiting for my artist to finish up some of the graphics replacements, then I'll release Beta 1 with these fixes. Or if he's not done by this weekend I may go ahead and release it just to make sure the bugs are ironed out and get the graphics into a Beta 2.

As an aside, I'm trying to decide if I want to add online high-scores or not. Right now it's just tracking the players high score on that system. If anyone has a strong feeling or comments either way, let me know.

Check out http://www.starlitskygames.com/blogs/ for the latest info.
#11
06/17/2006 (9:53 am)
Have you ever played Atomic Tank? Its a game very similar in style to this but you control everything with just the mouse. Its also way fun, you might play the demo verson for some ideas.