Game Development Community

Checking on Interest in a Wood/Door/Crate Texture Pack

by Alan James · in General Discussion · 03/27/2006 (11:11 pm) · 6 replies

Hi Everyone,
Wanted to get a sense of if it would be worth the effort or not to put together a Wood/Door/Crate Texture Pack. I've recently went on a five day family outing resulting in about three hundred new textures. (People look at you weird when you take pictures of walls and the ground, btw.)

Some are very nice, some are ok, and some are too specific for most peoples use. Out of these three hundred I have about one hundred and twenty that I think others working on games might be interested in having.

Since my wife would probably like to see something actually coming *IN* to our bank account as opposed to going *OUT*, I've considered testing the waters with a 40+ Wood/Door/Crate Texture Pack at $9.95. It would include normal maps and three levels of resolution, i.e. 128x128, 256x256 and 512x512 along with some variation of text and lighting on the crate textures in BMP/JPG format. I've included some in 3D design program screenshots, a couple texture samples and in game screenshots below. Let me know if anyone might be interested. I have a bunch of original tiled brick and concrete textures also and hardware (valves, pipes, sewer covers, etc.) for two other packs if there ends up being any interest in the first pack. If there appears to be enough positive response, I'll set up all of the textures as thumbnails on our site and then see how it goes from there. Now a bunch of images. All the 3D World Studio Screenshots are six sided objects, i.e. simple boxes:

In 3D World Studio Screenshot
www.reallyreallygoodthings.com/texturepack1/3DWSsample1.jpg
In 3D World Studio Screenshot
www.reallyreallygoodthings.com/texturepack1/3DWSsample2.jpg
In 3D World Studio Screenshot
www.reallyreallygoodthings.com/texturepack1/3DWSsample4.jpg
In 3D World Studio Screenshot
www.reallyreallygoodthings.com/texturepack1/3DWSsample5.jpg
In 3D World Studio Screenshot
www.reallyreallygoodthings.com/texturepack1/Image9.jpg
In 3D World Studio Screenshot
www.reallyreallygoodthings.com/texturepack1/Image12.jpg
Sample Texture
www.reallyreallygoodthings.com/texturepack1/woodCrate007Sample.JPG
Sample Texture
www.reallyreallygoodthings.com/texturepack1/woodCrate053sample.JPG
In Game Screenshot
www.reallyreallygoodthings.com/texturepack1/texture_screenshot01.jpg
In Game Screenshot
www.reallyreallygoodthings.com/texturepack1/texture_screenshot02.jpg

#1
03/28/2006 (6:08 am)
Ok, then. That seems to answer that question. Thanks for taking a look! =)

- Alan

Edited for poor grammar
#2
03/28/2006 (6:11 am)
I'm somewhat interested, if the price was low enough. You may want to give a little more time before throwing in the towel - you posted in the middle of the night (in the US) and gave up by early morning.
#3
03/28/2006 (6:13 am)
While thoes are realy great!

I think tipicaly (debateable) thies types of items are DTS's, that way they can be manipulated by script.

Becouse thies are DIF's, they need a relight each and every time they are moved.

They look realy good! I would go ahead and releace them (as long as you made the textures), it cant hurt, and someone WILL use them.

Question, do thies have LOD's?
#4
03/28/2006 (6:21 am)
Quote:
People look at you weird when you take pictures of walls and the ground, btw

Lol, I had the same problem at work once. We had some construction going on so I decided to bring my digital camera in and take advantage. Boy did people think I was weird!

As for your work, very nice looking screenshots. To be honest, I wouldn't be interested as although these items / textures are very generic they're quite easy to do yourself. That's just me though, i'm not a big content pack fan. Not saying they're not useful or of high quality, just that for me half the fun is in making all these items for my game and not buying them. I like to create and I like to learn, I stress the fact that i'm not implying content packs are a bad idea, they're just not for me.

As you yourself stated,
Quote:
my wife would probably like to see something actually coming *IN* to our bank account as opposed to going *OUT*

I feel the same way, I try to save money wherever I can.

Having said all that, I think there definately would still be an interest for this type of work, the quality is there and the price is right. Don't be discouraged by my comments, give it a few more hours and i'm sure people will start to express their interest.
#5
03/28/2006 (6:27 am)
@Jaimi - You're right, I forget that not everyone has my non-existant sleep patterns! =P

@Allyn. The examples are DIFs, but the textures could be used for any type object. (I used DIFs in the examples because I haven't UV mapped any of my existing DTS objects with the new textures...and I was kind of lazy at the time.)

I believe (and on this part I could be wrong) that apps like 3D World Studio, Cartography 4.1 with Tom Spilmans Pipeline automatically determine LODs based on certain settings.

And yes, if I understand you question right these are all my original digital images that are converted to power of 2 textures and tileable textures.

- Alan
#6
03/28/2006 (7:21 am)
Alan:
I believe (and on this part I could be wrong) that apps like 3D World Studio, Cartography 4.1 with Tom Spilmans Pipeline automatically determine LODs based on certain settings.


Mabye natively... But not IN torque, that requires subsquent versions to be made and "compiled" using map2dif on export (box_0 , box_1 , box_2 ETC..).

everything elese.. good good. Your texture work is realy good.