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Collision Sender/Receiver question

by Bryce Bangerter · in Torque Game Builder · 03/27/2006 (1:20 pm) · 0 replies

Sprites can be marked as collision senders, collision receivers, or both.

Now it makes sense that in order to get a collision you must have something that is a sender overlap with something that is a receiver. But besides that what does being a sender or a receiver mean? Is there any particular reason to make an object a sender as opposed to a receiver other than the necessity of having a matching pair? Do senders only check for collisions if the sender is in motion?