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Stealing a ghosted object

by Carter Dodd · in Torque Game Engine · 03/27/2006 (5:56 am) · 0 replies

What would I need to do so that an object that is ghosted from somewhere else to be taken over by the local netinterface? So, even if the connection is lost from where the ghost came from it still exists and can also be ghosted again to other connections.

Thanks,

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