Newbie Question
by KW · in General Discussion · 03/26/2006 (7:08 pm) · 10 replies
I have a look on the demo and some of the tutorials. They both stress on Torque's scripting lanuage combining with C++. Can I just develop my game by C++ alone? and are there ample example and resources for one to start with? I have taken course in programming years ago and I want to pick it up again. I am appreciated if there are rich resources and support. It will surely help my learning. Thx
#2
:P
p.s. I have looked into A6. It is powerful but it also heavily relied on the script and there are merely no example for developing game in C++ only. Please tell me more about what I can do with Torque in C++, including creating an entity, animating it, basic lighting, level loading etc.
Thx
03/26/2006 (7:57 pm)
Is there any successful example? (Best with open source example):P
p.s. I have looked into A6. It is powerful but it also heavily relied on the script and there are merely no example for developing game in C++ only. Please tell me more about what I can do with Torque in C++, including creating an entity, animating it, basic lighting, level loading etc.
Thx
#3
03/26/2006 (8:10 pm)
No there is not a C++ only example. If you want a straight C++ engine, I'd say check out Crystal Space or even Source.
#4
03/26/2006 (9:55 pm)
Thx for the suggestions. I will check it out. :P
#5
I dont mind to pay a bit for things like model editor, level editor. :P
Pls suggest
03/26/2006 (10:00 pm)
Have a quick look on both of them. They are free :P but they also dun hv any tool provided...I dont mind to pay a bit for things like model editor, level editor. :P
Pls suggest
#6
I dont mind to pay a bit for things like model editor, level editor. :P
Pls suggest
03/26/2006 (10:10 pm)
Have a quick look on both of them. They are free :P but they also dun hv any tool provided...I dont mind to pay a bit for things like model editor, level editor. :P
Pls suggest
#7
I dont mind to pay a bit for things like model editor, level editor. :P
Pls suggest
03/26/2006 (10:12 pm)
Have a quick look on both of them. They are free :P but they also dun hv any tool provided...I dont mind to pay a bit for things like model editor, level editor. :P
Pls suggest
#8
Yes you can avoid the scripting language and use C++ directly but that approach isn't for everybody. It requires far more knowledge and effort.
Every game engine I've worked with or seen provides a scripting language and that's how you build the actual games. I know this doesn't seem very pure but it is practical and more powerful.
With TGE you get 2 starter kit games, the tutorials, this site and you get buy some extra books too, so unless you have some special overriding reasons I don't know about I think you'd be greatly helped by using that approach and avoiding direct C++ ;-)
KW wrote "Please tell me more about what I can do with Torque in C++, including creating an entity, animating it, basic lighting, level loading etc."
There are thousands of features in Torque the easiest way to see them in action is by running the engine demos. That's what the Torque/C++ can do at game run-time, the original content is not created with Torque.
To create content Torque let's you use the best of breed artist tools like 3d Studio Max, Maya, Photoshop ... WorldCraft, Quark ... it is quite friendly and works well with those tools.
There is a terrain and world editor but their main job is to tie everything together not to create fundamental elements like textures or animated characters. They are created externally.
Cheers
-Alex
03/27/2006 (8:41 pm)
KW wrote "... demo and some of the tutorials. They both stress on Torque's scripting lanuage combining with C++. Can I just develop my game by C++ alone?"Yes you can avoid the scripting language and use C++ directly but that approach isn't for everybody. It requires far more knowledge and effort.
Every game engine I've worked with or seen provides a scripting language and that's how you build the actual games. I know this doesn't seem very pure but it is practical and more powerful.
With TGE you get 2 starter kit games, the tutorials, this site and you get buy some extra books too, so unless you have some special overriding reasons I don't know about I think you'd be greatly helped by using that approach and avoiding direct C++ ;-)
KW wrote "Please tell me more about what I can do with Torque in C++, including creating an entity, animating it, basic lighting, level loading etc."
There are thousands of features in Torque the easiest way to see them in action is by running the engine demos. That's what the Torque/C++ can do at game run-time, the original content is not created with Torque.
To create content Torque let's you use the best of breed artist tools like 3d Studio Max, Maya, Photoshop ... WorldCraft, Quark ... it is quite friendly and works well with those tools.
There is a terrain and world editor but their main job is to tie everything together not to create fundamental elements like textures or animated characters. They are created externally.
Cheers
-Alex
#10
03/29/2006 (8:16 pm)
Well said Matt..
Torque 3D Owner Matt Huston
Atomic Banzai Games