Game Development Community

Game deployment solutions

by Peter Simard · in General Discussion · 03/26/2006 (1:28 pm) · 5 replies

Hey everyone. We are getting to that all important first Alpha milestone soon. One of the issues we have is creating a deployment script.

Does anyone know of a pre-made solution for doing this? Or would this be something I would need to write myself?

I am looking to perform the following acts:
Create a new subdirectory
Copy all files over of a certian extention
Excempt certain files and directories

Any ideas?

#1
03/26/2006 (9:21 pm)
Clcikteam's Install Creator is good if you use windows, or you could try NSIS.
#2
03/26/2006 (10:39 pm)
I use Inno Setup - it's free, very easy to use, and has a very advanced scripting system. I think it will do what you are talking about, but i could be wrong on that. But it will set up the directory, add and store keys in registries, handle updates, etc.
#3
03/27/2006 (7:38 am)
Im not exactly looking for an installer. What I need to do is take the current CVS repository, and use that to build a client game directory. I suppose what I really need is an advanced file copy program.
#4
03/27/2006 (8:28 am)
Have you looked at XNA Build? http://www.microsoft.com/xna ?
#5
03/27/2006 (8:35 am)
I don't know the details,
but we're doing a fairly hefty build process using Ant.

it'll definitely handle making new subfolders, copying *.foo files, exclusions, etc.

it runs on PC and linux.