Understanding Send & Receive Collisions
by Bruno Grieco · in Torque Game Builder · 03/25/2006 (5:12 pm) · 3 replies
I understand why there are those two kinds, but I'm not sure how to use'm
A missile would send a collision when it hits something & receive a collision when another missile hits him.
But a wall, should send or receive collisions ( or both ) ?
A missile would send a collision when it hits something & receive a collision when another missile hits him.
But a wall, should send or receive collisions ( or both ) ?
About the author
#2
03/26/2006 (6:37 am)
So if the wall has a send collision, my player only needs a receive collision ?
#3
03/26/2006 (9:58 am)
You might want to take a look at the platformer tutorial in TDN, one of the first sections explains platformer physics and shows you how to set it up in TorqueScript. I believe the tutorial itself was updated for beta 1.1, so it might not work flawlessly in beta 2 as is. But for general theory on collisions/physics it should still help.
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
Receive Collision: If you want this object to react if it collides with another object
For a wall, you would use Send Collision, as a wall normally does not need to react to a collision (unless you have a destroyable environment)