Can someone with a Mac test this ???
by Bruno · in Torque Game Builder · 03/24/2006 (2:18 pm) · 14 replies
Hi.,
It's a build of a demo of my game, ported to Mac..
So you guys know what you are downloading, here's some shots :
http://www.garagegames.com/mg/snapshot/view.php?qid=1130
I just need to know if it's working nicely in Mac's.., so if any nice soul could run it, i really would appreciate it :)
The demo is here :
http://fysoftware.com/mac/
thanks,
Bruno
It's a build of a demo of my game, ported to Mac..
So you guys know what you are downloading, here's some shots :
http://www.garagegames.com/mg/snapshot/view.php?qid=1130
I just need to know if it's working nicely in Mac's.., so if any nice soul could run it, i really would appreciate it :)
The demo is here :
http://fysoftware.com/mac/
thanks,
Bruno
About the author
#2
Acho que tem um problema no seu .ZIP. Eu só consegui abrir com outro compactador e para você ter uma idéia, o final Main.cs da raiz está assim :
03/25/2006 (6:12 am)
Oi Xará,Acho que tem um problema no seu .ZIP. Eu só consegui abrir com outro compactador e para você ter uma idéia, o final Main.cs da raiz está assim :
//--------------------------------------------------------------------------
// Display an error message for unused arguments
//--------------------------------------------------------------------------
for ($i = 1; $i < $Game::argc; $i++)
{
// Unused?
if ( !$argUsed[$i] )
// Yes, so show error.
error("ErrÙ@?,"F:ÇOùËö"'"dUÅîefÄ×)2û3²tóéæt9ªùz???B_SPÁÀ?7ÿ]z?
#3
Thanks guys for tryng it out..,
I packed everything on my PC with Winrar (but with Zip option).., shouldn't a zip be portable ?
Do you guys know some other compressed file format that is readable both in Mac and PC ?
thanks,
Bruno
03/25/2006 (6:32 am)
Crap..,Thanks guys for tryng it out..,
I packed everything on my PC with Winrar (but with Zip option).., shouldn't a zip be portable ?
Do you guys know some other compressed file format that is readable both in Mac and PC ?
thanks,
Bruno
#4
http://fysoftware.com/mac/
This has to work, i know i have sent zip files to people in Mac in the past with no problems...
thanks
Bruno
03/25/2006 (8:55 am)
Ok, i uploaded it again, this time i zipped it with WinZip..,http://fysoftware.com/mac/
This has to work, i know i have sent zip files to people in Mac in the past with no problems...
thanks
Bruno
#5
edit:
It didn't even have time to create a console.log
03/25/2006 (9:07 am)
I was able to unpack it using Stuffit Expander, but the application immediately crashes upon launch.edit:
It didn't even have time to create a console.log
#6
http://fysoftware.com/mac/MAIN.CS
It will output a console this time, i had the console writting disabled.
Just place it in the .exe location, and replace the main.cs that is there..
p.s. btw, you were still unable to unpack it as a standard zip file ?
03/25/2006 (9:27 am)
Can you try with the main.cs i placed in the same link ? http://fysoftware.com/mac/MAIN.CS
It will output a console this time, i had the console writting disabled.
Just place it in the .exe location, and replace the main.cs that is there..
p.s. btw, you were still unable to unpack it as a standard zip file ?
#7
System & Processor Information:
MacOS version: 10.4.5
CarbonLib version: 1.6.0
Physical RAM: 1280MB
Logical RAM: 2047MB
Unknown/PowerPC G4u ++, 1333 Mhz
FPU detected
AltiVec detected
Math Init:
Installing Standard C extensions
Installing FPU extensions
Input Init:
Basic mouse capture failed to enable!
Video Init:
Accelerated OpenGL display device detected.
--------- Loading MODS ---------
Loading compiled script Mitigo/main.cs.
exec: Found an old DSO (common/main.cs.dso, ver -665397567 < 33), ignoring.
Missing file: common/main.cs!
Loading compiled script Mitigo/defaults.cs.
Loading compiled script Mitigo/client/prefs.cs.
--------- Parsing Arguments ---------
--------- Initializing MOD: T2D ---------
03/25/2006 (10:25 am)
//-------------------------- 3/25/2006 -- 13:24:53 -----System & Processor Information:
MacOS version: 10.4.5
CarbonLib version: 1.6.0
Physical RAM: 1280MB
Logical RAM: 2047MB
Unknown/PowerPC G4u ++, 1333 Mhz
FPU detected
AltiVec detected
Math Init:
Installing Standard C extensions
Installing FPU extensions
Input Init:
Basic mouse capture failed to enable!
Video Init:
Accelerated OpenGL display device detected.
--------- Loading MODS ---------
Loading compiled script Mitigo/main.cs.
exec: Found an old DSO (common/main.cs.dso, ver -665397567 < 33), ignoring.
Missing file: common/main.cs!
Loading compiled script Mitigo/defaults.cs.
Loading compiled script Mitigo/client/prefs.cs.
--------- Parsing Arguments ---------
--------- Initializing MOD: T2D ---------
#8
03/25/2006 (10:26 am)
Also, for some reason it only unzipped when I used Stuffit Expander. The default unzip utility failed in decompression.
#9
Can you guys test this again ?
It was zipped in a Mac 9, with Stuffit..,
I'm getting nuts with this, it seems zip files are not working in all Mac versions ???
http://www.fysoftware.com/Mitigo_Mac/
thanks,
Bruno
03/26/2006 (3:47 pm)
Hello,Can you guys test this again ?
It was zipped in a Mac 9, with Stuffit..,
I'm getting nuts with this, it seems zip files are not working in all Mac versions ???
http://www.fysoftware.com/Mitigo_Mac/
thanks,
Bruno
#10
03/26/2006 (4:44 pm)
I'm still getting a crash on launch of the application. It crashes so fast it can't even write to the console when I modify the main.cs. Are you using the latest Beta or one of the older versions of TGB?
#11
It doens't even write to the console, with debug mode on, in the main.cs ??
03/26/2006 (4:46 pm)
Hmm, i'm using a old build of the T2D, but that shouldn't matter..,It doens't even write to the console, with debug mode on, in the main.cs ??
#12
03/26/2006 (4:56 pm)
Nope. It crashed so fast that there was barely a flicker in the dock.
#13
1) you need a new compressor. The file isn't decopressing by default. Try using just .tar with no compression at all.
2) I've notice that you modified the default main.cs. I'm not sure if it got any better than the original one, the functionality seems to be the same it's just more messed up.
3) As Dan said, your binary didn't even jump at the dock. I tested it with my binary, but it couldn't open the .DSOs.
The best way to help you is having the source code to recompile & track bugs. But I know it's something you don't want to give out. So, my advice is protecting the link with a password and sending it only to "official" testers.
My email is bgrieco@mac.com
Abracos
Bruno
03/27/2006 (8:02 am)
Bruno,1) you need a new compressor. The file isn't decopressing by default. Try using just .tar with no compression at all.
2) I've notice that you modified the default main.cs. I'm not sure if it got any better than the original one, the functionality seems to be the same it's just more messed up.
3) As Dan said, your binary didn't even jump at the dock. I tested it with my binary, but it couldn't open the .DSOs.
The best way to help you is having the source code to recompile & track bugs. But I know it's something you don't want to give out. So, my advice is protecting the link with a password and sending it only to "official" testers.
My email is bgrieco@mac.com
Abracos
Bruno
#14
03/27/2006 (9:31 am)
Bruno, tens mail :P
Torque Owner Christopher Andrade
Not sure exactly why, I'm using the built in decompression OS X uses. You may want to use a different program to encode the file.
That, or try re-uploading the file. It may be possible the upload was corrupted somehow.