Game Development Community

How to bring in mulptiple .dts objects?

by Jason Pfaff · in Artist Corner · 03/24/2006 (7:39 am) · 4 replies

I have spent quite a bit of time looking through the forums and haven't really found anything that answers my question yet. I am trying to import a terrain and a couple of buildings into my scene. The buildings are not complicated in any way, and neither is the terrain. Collision is not really that important either. I can bring the terrain and each building into the scene seperately, but not together. Basically, I can place the terrain in and view it just fine, but then when I try to bring a building in with the terrain, I can't see my building. I can see the node for it, but I just can't see the actual building. But if I start over and import the building first, I can see it. Any help or suggestions would be greatly appreciated. Thanks.

#1
03/24/2006 (7:45 am)
Oh, and I have my bounds box in the scene. The building has a uvw unwrap. The thing that is really throwing me is that each one works individually, but I just can't get them together.
#2
03/24/2006 (8:26 am)
What app did you make them in?

And all you need to do is place all the DTS files in the shapes folder with all there textures and they will be availble for you under the "creator" window.

The issue with your buildings may be with the point of origion (the 0,0,0) of your building not being in view...

Depending on the size of your building if that origion goes to far off the screen, the the engines culling goes into play and removed your "building" from being renderd, even if from your view the building should still be there.

The terrain my be blocking this also, depending on how you made the terrain and the buildings.

I could be wrong...
#3
03/24/2006 (8:46 am)
I made everything in max8. I know that all the .dts files and the appropriate textures are in the correct location. I can see the objects that I need to place in the "creator" window, so I know that they are available to me.

In my max scene, as you can imagine, the buildings sit on the terrain like they normally would, so I don't think that the terrain should hiding them.

I have an arial image mapped onto the terrain, so I would really like it if the buildings would import to their correct location as per where they are in max.

I think that I need to increase my visibility in Torque, but I have went into the camera settings and did that, and it does not seem to help.

With the issue of the origin of my building not being in view....Is that a visibility issue in Torque, or does that mean that I need to scale everything down in my max scene?

Allyn- Thank you so much for your help.
#4
03/24/2006 (12:16 pm)
I made everything in max8. I know that all the .dts files and the appropriate textures are in the correct location. I can see the objects that I need to place in the "creator" window, so I know that they are available to me.

In my max scene, as you can imagine, the buildings sit on the terrain like they normally would, so I don't think that the terrain should hiding them.

I have an arial image mapped onto the terrain, so I would really like it if the buildings would import to their correct location as per where they are in max.

I think that I need to increase my visibility in Torque, but I have went into the camera settings and did that, and it does not seem to help.

With the issue of the origin of my building not being in view....Is that a visibility issue in Torque, or does that mean that I need to scale everything down in my max scene?

Allyn- Thank you so much for your help.