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Converting a 3ds model for use in Torque

by Andrew · in Torque Game Engine · 03/24/2006 (5:36 am) · 1 replies

I have a gun model that is in 3ds format. How do I convert it to a format usable by Torque?

#1
03/24/2006 (5:56 am)
This should get you started. Maya, Max, Blender, and some Lighwave listed. Follow the lessons and you will get the hang of it in no time.