Dds Why Not ???
by Alexander Nagorny · in Torque Game Engine · 03/24/2006 (5:28 am) · 3 replies
Why Torque not support compressed file formats. I dont undestand - textures eating more memory is not compressed. Its a very big trouble. Please make Torque compressed format and compressed tool or support DDS format.
Pleasy sorry for my english.
Pleasy sorry for my english.
#2
As Anthony mentioned, since TSE as a product is not intended to remain backwards compatible nearly as far as TGE does, it either can or will (I can't remember off the top of my head) support compressed texture files.
03/31/2006 (1:49 pm)
Torque Game Engine has a requirement that it stay compatible for some very old video card configurations, some of which do not support DDS.As Anthony mentioned, since TSE as a product is not intended to remain backwards compatible nearly as far as TGE does, it either can or will (I can't remember off the top of my head) support compressed texture files.
#3
Of course, it doesn't aliviate the fact that the textures are apparently also store in system RAM at their full uncompressed bitmap glory. That is most terrible with lightmaps.
04/01/2006 (2:05 pm)
You can use basic hardware VRAM texture compression (S3TC, I think). Look in your prefs.cs file, it's there somewhere. Of course, it doesn't aliviate the fact that the textures are apparently also store in system RAM at their full uncompressed bitmap glory. That is most terrible with lightmaps.
Associate Anthony Rosenbaum