Game Development Community

Animation

by Robert · in Torque Game Engine · 04/05/2001 (4:18 pm) · 2 replies

I was just reading the FAQ on MAX and got to the question:

What kinds of animations are supported?

There was no mention of IK, is this supported? I mean in the engine, obviously its supported by MAX. ie runtime animation as opposed to canned sequences. And can you blend runtime animation with canned sequences?

#1
04/05/2001 (5:47 pm)
I dont think any real form of IK has been put in any game engine, that's some processor power right there, besides i dont really see the need for IK when you can just animate it in max, BTW i think they stated bone animation and vertex is in V12
#2
04/05/2001 (6:07 pm)
Well I can think of lots of reasons why you wouldn't want to just animate it in MAX but no I didn't really expect IK in the engine, just wishful thinking ;)