Compiling Under VC++, Net 7.1 - Open AL Error
by Donny Wilbanks · in Torque Game Engine · 03/21/2006 (3:02 pm) · 1 replies
Alright, I have spent all day figuring out HOW to get Torque 1.4 to Compile. I got it YEAH... I am using the first person shooter set up (the example I used is in the Torque DN example
http://tdn.garagegames.com/wiki/Code/Visual_C_Project_SDK
Now, It works 90%
I am wondering if anybody else got a "failed to intialize the Open AL system". I ran the precompiled version Torque Demo, the soundis working there, so I figure my drivers are correct in that respect.
any ideas?
http://tdn.garagegames.com/wiki/Code/Visual_C_Project_SDK
Now, It works 90%
I am wondering if anybody else got a "failed to intialize the Open AL system". I ran the precompiled version Torque Demo, the soundis working there, so I figure my drivers are correct in that respect.
any ideas?
Torque Owner Robert Zimrot
Also check the contents of the directory from which each exe is running (assuming they are different). Torque may have "installed" its own OpenAL32.dll, windows looks in the exe directory before checking the path and uses the first thing it finds.