Game Development Community

Help on all the gui

by Gadi · in Torque Game Engine · 03/18/2006 (1:06 pm) · 11 replies

I bought torque because I want to make fps game
why there is not help on all the gui in torque

#1
03/18/2006 (1:10 pm)
Because you didn't bother to look for it.
#2
03/18/2006 (1:33 pm)
Haha, that was a bit harsh but you should search before you post, post what you are trying to do with the GUI at the moment and people might be able to help, otherwise the best place to learn is from the two books by Kenneth Finney or by example script
#3
03/19/2006 (2:18 am)
Not all the gui system is explained in the book and in the main document of garage game
I fill it is not fair to pay 100$ for torque and to not get good documents from
garagegames the company that make the engine instead they send you to learn from examples and forums which is not professional
#4
03/19/2006 (2:55 am)
Gadi,

You need to get over it. There appears to be no concept of decent "all in one" documentation in the games dev world. It's not just GG, if you buy most other engines the same applies. Having worked as a professional software developer in the business world for many years I was used to only having to go online for the most extreme questions. However having spent a year learning how things seem to work in the general game dev culture, I can tell you you're wasting your time kicking against the situation. Just deal with it and get on with your game. All you do is make enemies of the fanboys if you try to explain how incredulous you feel about the lack of docs.

The good news is that there are a lot of great people on the forums who are very helpful, so your search for help won't be as bad as you imagine. Some sort of docs do actually exist for most things, badly organised and sometimes hard to find as they are. Hopefully TDN will help with centralising and organising docs, tutorials etc. eventually.

If you take the time to learn your way around the forum search, TDN, the code resources etc. you can generally find most of the things you need. At least enough to be able to explain intelligently what you've done to help yourself, how far you have got, and where you are stuck. If you don't do that you will get helpful replies like the one from Stefan above. He doesn't normally come across like that, I assume he was having a bad hair day yesterday :-)

The best advice I can give you is stick with it through all the frustrations of the learning curve. It will all gradually make more sense. Yes, it would be faster with more comprehensive docs, but you're not going to get them, so make the best of what is there. There *is* usually enough, you just have to find it.

Unfortunately for the GUI stuff, there really does appear to be next to nothing around. I'm stuck there too at the moment, but perhaps the couple of days I've spent experimenting just haven't turned up enough things yet. I'll update this thread if I find anything useful on the subject.

Don't give up, keep on trucking,

Dave.
#5
03/19/2006 (3:03 am)
See, here's an example already.

www.garagegames.com/mg/forums/result.thread.php?qt=41519

And the GUI forum I discovered the other day. It's not very active but there are some examples there

www.garagegames.com/mg/forums/result.forum.php?qf=137

There are also some bits and pieces here

tdn.garagegames.com/wiki/GUI/Getting_Started

Of course, looking at the code in the GUI directories of the example games gives some ideas too :-)
#6
03/19/2006 (4:05 am)
Quote:I fill it is not fair to pay 100$ for torque

I agree. Torque is worth thousands.

"Documentation" will only make it the second step of your project that is the hard one, rather than the first. Believe me when I say that finding this stuff out for yourself is worth a hundred times as much as some documentation.

Ian
#7
03/19/2006 (11:31 am)
Hi Dave
Thanks a lot for your help
I understand the problem I was working little bit white the game studio a6 engine that have all the documents about every thing in the engine
I tech children 2d game programming design curses white stagecast and gamemaker
I am looking for nice 3d engine for the k-10 children
I check torque and it is not simple to teach them the engine that what I think now.
Anyway ,i want to develop my one fps multiplayer game and I am looking
For an inventory gui white dts files which I can use to put some other players to be in the game and not just the crossbow player
What I found in the forums is this gui but whiteout dts and dtq files
I hope if you can help me with this
And again thanks a lot for your help
Gadi
#8
03/20/2006 (2:20 am)
Hi Gadi,

I'm sorry I can't help with your question. As I mentioned, I am just trying to learn about the GUI system myself at the moment. I've been slowly working my way through game structure, DTS/DIF making, world building, missile weapons and then melee fighting. I've just reached inventory and inventory GUI stuff.

There *is* a thread or a resource about GUIs that display 3D objects, I remember seeing it when I first started learning Torque. If you use the search bar at the top of this mail you should find it eventually. If you find the answer please update this thread as I'd like to know too!

BTW, just a small correction to your English. "White" is a colour, the word you are looking for is "with". Just trying to help you learn the language, I'm sure I can't speak a word of your own language myself :-)


Just found this, it might help
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6504


Dave.
#9
03/20/2006 (2:45 pm)
Hi Dave,
Sorry for the white instead of with I'm from Israel and we speaks Hebrew
Anyway what I have found is an in Inventory Manager without dts files
in this link:

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1955

I did not use it yet because I have a problem with the eclipse environment as a compiler
What I want to reach first is the ability to put 4 characters with 4 guns in the fps starter kit
And to build a death match multiplayer style game this is my first wish
After this I want to make a capture the flag element in the game and groups
When I will have all this stuff ready I have a good friend that works with Maya and
He can help me with the graphics elements
What interesting me now are those 3 elements in multiplayer game after that maybe I will get
Deeply to the ai and make single player fps shooter

Anyway what do you want to do with torque? I like to know

gadi
#10
03/20/2006 (2:54 pm)
Hi Dave,
Sorry for the white instead of with I'm from Israel and we speaks Hebrew
Anyway what I have found is an in Inventory Manager without dts files
in this link:

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1955

I did not use it yet because I have a problem with the eclipse environment as a compiler
What I want to reach first is the ability to put 4 characters with 4 guns in the fps starter kit
And to build a death match multiplayer style game this is my first wish
After this I want to make a capture the flag element in the game and groups
When I will have all this stuff ready I have a good friend that works with Maya and
He can help me with the graphics elements
What interesting me now are those 3 elements in multiplayer game after that maybe I will get
Deeply to the ai and make single player fps shooter

Anyway what do you want to do with torque? I like to know

gadi
#11
03/21/2006 (4:41 am)
Hi Gadi,

I'm in the middle of building the base structure for a first-person fantasy RPG. Probably about as complicated as you can get for a first game. And as many people have said in various threads, a bad place to start :-) Fortunately I have the leisure to go at it full time and no worries if I fail miserably (except the huge damage to my programming ego).

Amazingly it's coming along, albeit slowly. I can actually envisage getting it finished in another year to eighteen months. That's assuming I can buy the artwork for the final version. I'm a programmer, not an artist of any kind.

Anyway, this is kind of off-topic for the thread title, so I'll stop here :-)

Cheers,

Dave.