Game Development Community

Compiling TGE

by Nathan · in Torque Game Engine · 03/16/2006 (8:02 pm) · 20 replies

Will TGE compile with the Code::Blocks C++ IDE? I tried to download TBE, but it's way too big for dial-up.

#1
03/16/2006 (8:05 pm)
Well, if TBE is too big, then Visual C++ 2005 Express is way too big.

I know that some people use Code Blocks, but since I do not (probably to my detriment) I have no idea how to help you. Except to tell you that others are using it.

Or to recommend 2005 Express...even if you have to pay shipping for a CD.
#2
03/16/2006 (8:19 pm)
Is Visual C++ like a different kind of C++ or something? Is it free?
#3
03/16/2006 (9:03 pm)
The IDE is "visual". It is Microsoft's product, but they have released 2005 Express until November 2006. It's not really a "special version" no matter how much that may be desired.

Download Link

EDIT: Total typoage
#4
03/17/2006 (5:57 am)
Thanks...
#5
03/17/2006 (6:35 am)
With teh recent changes to the linux platform as well as make files etc.. one should be able to use cygwin or mingw (gcc) under windows to compile TGE. I have not testing this, but in theory it should work

-Ron
#6
03/17/2006 (7:31 am)
I think Code::Blocks uses the mingw compiler.
#7
03/17/2006 (11:16 am)
Has anyone compiled torque with Code::Blocks? I can't figure out how to do it :(
#8
03/17/2006 (12:12 pm)
I just tried compiling by importing torque demo.dsp from the vc6 folder. I got 45 errors and 5559 warnings! Needless to say it didn't compile. So I'm guessing that torque will not compile in Code Blocks?
#9
03/17/2006 (12:22 pm)
Have you tried importing the solution file? I know CB supports *some* conversion features, but I'm not sure which ones. And I'm not sure how accurate a conversion it is or which libs will work, etc.
#10
03/17/2006 (12:24 pm)
What's the solution file?
#11
03/17/2006 (12:25 pm)
It may compile. Have you traced the errors to find what they were and which libraries they might stem from?

EDIT:
The solution file is Torque SDK.sln
#12
03/17/2006 (12:44 pm)
I imported the solution file. I guess I'll try to compile it again.
#13
03/17/2006 (12:46 pm)
I just tried to compile it and got this error "cannot find -lljpeg_DEBUG"
#14
03/18/2006 (8:43 am)
Has anybody compiled in code blocks or dev c++?
#15
03/18/2006 (4:01 pm)
From the product page where you purchased TGE:
Quote:Dev-C++ does not work.

Since I have never used Code::Blocks and therefore cannot teach you how to get around in the IDE and work with converted solutions. Have you read the documentation of FAQ wiki for Code::Blocks to see the limits of the conversion process or relinking pieces that don't merge correctly?
#16
03/20/2006 (2:58 pm)
Ok, I downloaded TBE but am having problems with it. When I open Eclipse the torque project is already opened, but when I try to open any of the gui files the screen says it does not exist? this happens with all of the gui files?
#17
03/21/2006 (7:06 am)
Has anyone gotten torque 1.4 to compile with TBE? I've been trying but can't get it to compile.
#18
03/21/2006 (7:27 am)
Did you try this?

TBE is not officially supported now with the release of VS 2005 Express.
#19
03/21/2006 (7:43 am)
Yes, but I still don't know what to do. As for VS Express... it's only free for another week or so. So a lot of people won't be able to get it to compile torque. Plus I'm on dialup, I finally got TBE downloaded and Express is even bigger!
#20
03/21/2006 (8:55 am)
Actually, it is free until November. And, yes...I know it is huge. As is the Platform SDK and the DirectX SDK.

But it is also supported.